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pose-library-design

Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.

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SKILL.md
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Pose Library Design

Use this skill when producing pose_library artifacts.

Pose Categories

  • Neutral: idle, breathe, listening.
  • Attention: look_up, look_down, look_left, look_right.
  • Emotion: happy, sad, surprised, worried, determined.
  • Action: reach, point, hold, jump, flap, walk_contact, walk_passing.
  • Mouth: closed, small_o, wide_open, smile, frown, phoneme-ish shapes.

Acting Pattern

Use timed pose sequences:

anticipation -> action -> hold -> settle

Do not continuously animate every part. Holds make the acting readable.

Pose Data Pattern

{
  "pose": "surprised",
  "parts": {
    "head": { "rotation": -6, "y": -4 },
    "pupil_left": { "x": 4, "y": -6 },
    "mouth": "small_o"
  },
  "hold_frames": 18,
  "transition": "back.out"
}

Quality Checklist

  • Required emotions have poses.
  • Required actions have poses or cycles.
  • Reused cycles have contact and passing poses.
  • Poses name only changed parts; defaults come from the rig.

Sources

  • GSAP timeline sequencing for readable multi-step poses: https://gsap.com/docs/v3/GSAP/Timeline/
  • Remotion interpolation for frame-based transitions: https://www.remotion.dev/docs/interpolate
  • Remotion spring for natural motion: https://www.remotion.dev/docs/spring
Repository
calesthio/OpenMontage
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