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threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

69

Quality

85%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is threejs-animation in CloudAI-X/threejs-skills

SKILL.md
Quality
Evals
Security

Quality

Content

78%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A thorough, highly actionable Three.js animation reference that is lean and code-first, but it is a monolithic single-file skill with no progressive disclosure into bundle references despite its length.

Suggestions

Move the procedural animation patterns (smooth damping, spring physics, oscillation) and performance tips into a references/ file, leaving SKILL.md as a concise overview with one-level-deep links.

Trim the redundant 'Animation System Overview' recap and inline code comments that restate the obvious (e.g. '// t=0', '// red') to tighten token efficiency.

Add a short validation/checklist note for the GLTF loading workflow (e.g. confirm clips.length > 0 and that mixer.update is wired into the render loop) to strengthen workflow clarity.

DimensionReasoningScore

Conciseness

Mostly lean, code-dense reference with no padding about what Three.js is, but a few trimmable bits remain (the brief "Animation System Overview" recap and redundant inline comments) that keep it just short of fully lean.

4 / 5

Actionability

Copy-paste-ready executable examples cover the common cases end to end - clips, mixers, actions, GLTF loading, skeletal/morph animation, blending, and procedural patterns - with specific API calls rather than pseudocode.

5 / 5

Workflow Clarity

The core animation-loop workflow (clock -> mixer.update -> render) is shown consistently and the GLTF loading sequence is clear; no destructive/batch operations require validation checkpoints, so minor sequencing gaps rather than missing feedback loops.

4 / 5

Progressive Disclosure

Section headers give decent structure, but 300+ lines with no bundle files means content that could live in separate references (procedural patterns, performance tips, API detail) is fully inlined and there is no one-level-deep navigation to follow.

3 / 5

Total

16

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-scoped description that pairs concrete capability lists with explicit use-when triggers and stays in third-person fragment voice. Only minor gap is the absence of file-extension synonyms (.glb/.gltf) in the trigger set.

DimensionReasoningScore

Specificity

Lists multiple concrete capabilities - "keyframe animation, skeletal animation, morph targets, animation mixing" - covering the sub-domains comprehensively rather than gesturing vaguely at "animation".

5 / 5

Completeness

Explicitly answers both what (the four animation sub-types) and when (the "Use when..." clause enumerating concrete trigger scenarios).

5 / 5

Trigger Term Quality

Natural trigger phrases like "animating objects", "playing GLTF animations", "creating procedural motion", "blending animations" are present, but common synonyms/file extensions (e.g. .glb, 3D models, character animation, rigging) are missing.

4 / 5

Distinctiveness Conflict Risk

"Three.js animation" with skeletal/morph/GLTF triggers carves a clear niche distinct from sibling threejs skills; minimal overlap risk.

5 / 5

Total

19

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (553 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
calesthio/OpenMontage
Reviewed

Table of Contents

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