Content
92%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tightly written, well-structured skill body with a clear sequenced workflow, explicit validation and feedback loops, and properly signaled one-level references to real bundle files. The only gap is that not every operation has executable code.
Suggestions
Add a short executable example for a second operation (e.g., a semantic/wireframe inspection pass or the video_compose packaging call) to lift actionability from 4 to 5.
Consider showing the exact threejs_asset_catalog invocation signature alongside the threejs_world build call so the production preflight step is copy-paste ready.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and dense, assumes Claude's competence (no explanation of what Three.js or PBR is), and every section — fidelity tiers, workflow, quality gates, boundaries — earns its tokens with actionable content. | 5 / 5 |
Actionability | Provides a copy-paste-ready Python block with real parameters and concrete values throughout (quality_tier, render_mode, asset paths, iteration budgets), but only the build operation is shown as code while other operations remain prose guidance. | 4 / 5 |
Workflow Clarity | A clear 6-step numbered workflow with explicit validation checkpoints (HyperFrames check gate, quality gates, asset gate, preflight), bounded feedback loops ('at most three render-guided refinement rounds', 'rebuild with the same seed and compare'), and a quality-gate checklist. | 5 / 5 |
Progressive Disclosure | A 'Read first' section signals one-level-deep references to verified bundle files (worldclaw-principles.md, world-spec.md) with clear when-to-read conditions, keeping SKILL.md an overview while detail lives in references. | 5 / 5 |
Total | 19 / 20 Passed |