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click-target

Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.

72

Quality

87%

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SKILL.md
Quality
Evals
Security

Quality

Content

100%Weight 40%Scale 1-3

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, highly actionable XR click workflow with explicit verification and retry feedback loops at every fragile step. It is token-efficient, uses concrete tool calls with specific parameters, and is appropriately organized as a single-file skill.

DimensionReasoningScore

Conciseness

The body is lean and assumes Claude's competence: each step is a concrete tool call with tight bullet sub-points and no explanatory filler about XR, controllers, or ECS basics. It is not a 2 because there is no padded explanation or unnecessary context to tighten.

3 / 3

Actionability

Every step names a specific, callable MCP tool (e.g., `mcp__iwsdk-dev-mcp__scene_get_runtime_hierarchy`, `xr_select`) with concrete parameters and numeric offsets like "offset x by +0.25". It is not a 2 because the guidance is fully executable rather than pseudocode or abstract direction.

3 / 3

Workflow Clarity

The 8 numbered steps are clearly sequenced with explicit verification checkpoints (screenshot in step 4, console-log verification in step 8) and feedback loops ("If not visible... moveToDistance", "If no logs match... adjust target position and retry"). It is not a 2 because validation and retry loops are explicit rather than implicit or missing.

3 / 3

Progressive Disclosure

The skill is a single, cohesive workflow organized into clear sections (Arguments, Workflow, Tips, Example) with no nested references and no content that needs splitting into separate files. It is not a 2 because the structure is well-signaled and there is no inline bulk that belongs in a referenced file.

3 / 3

Total

12

/

12

Passed

Description

75%Weight 40%Scale 1-3

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, third-person, and answers both what and when with an explicit trigger clause, anchoring it clearly in an XR niche. Its main weakness is limited trigger-term variation and only modest action specificity (find and click).

Suggestions

Broaden trigger terms to include natural variations a user might say, e.g., "tap", "press", "select", or "interact with UI in VR/XR".

Add one or two more concrete capabilities to the what clause (e.g., position the controller and verify the click via console logs) to lift specificity.

DimensionReasoningScore

Specificity

"Find and click a target object in XR" names the XR domain and two concrete actions (find, click), matching the score-2 anchor of naming a domain with some actions. It is not a 3 because it does not list multiple distinct concrete actions like extract/fill/merge, only find-and-click.

2 / 3

Completeness

It explicitly states what it does ("Find and click a target object in XR") and includes an explicit "Use when..." trigger clause, satisfying both the what and the when. It is not a 2 because the trigger guidance is present and explicit rather than merely implied.

3 / 3

Trigger Term Quality

"testing UI interactions, clicking buttons, or verifying interactable elements" provides several natural trigger phrases a user might say, but coverage is narrow and misses common variations (e.g., tap, press, select, VR). It is not a 3 because the term set lacks the broad synonym coverage of the score-3 example.

2 / 3

Distinctiveness Conflict Risk

The XR-scoped niche ("in XR", controller-based clicking) and distinct triggers make it unlikely to fire for non-XR UI skills. It is not a 2 because the XR qualifier gives it a clear, non-overlapping niche rather than a generic UI scope.

3 / 3

Total

10

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12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
facebook/immersive-web-sdk
Reviewed

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