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iwsdk-ui-panel

Develop and iterate on IWSDK UI panels efficiently. Use when working on PanelUI components, debugging UI layout, or improving UI design in IWSDK applications.

68

Quality

Does it follow best practices?

Impact

No eval scenarios have been run

SecuritybySnyk

Passed

No known issues

SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured, highly actionable workflow with executable code and a clear iteration sequence including screenshot verification. It loses points for some redundant/basic explanation and for keeping reference-style material inline in one large file instead of splitting it into bundled references.

Suggestions

Trim explanations of concepts Claude already knows (e.g. the inline flexbox centering comments) and de-duplicate the ScreenSpace example that appears in three sections.

Move the ScreenSpace Component Reference and Troubleshooting sections into separate reference files (e.g. references/SCREENSPACE.md, references/TROUBLESHOOTING.md) and link to them one level deep from SKILL.md.

DimensionReasoningScore

Conciseness

Mostly efficient and dominated by useful IWSDK-specific code, but it includes explanation Claude already knows (e.g. annotated flexbox centering with 'Stack vertically'/'Center vertically' comments) and repeats the ScreenSpace example across Quick Iteration, Reference, and Complete Setup sections, so it could be tightened.

2 / 3

Actionability

Provides complete, executable TypeScript snippets (ScreenSpace add, backdrop mesh, camera positioning, size-signal logging) plus copy-paste-ready CSS tips, all concrete rather than pseudocode.

3 / 3

Workflow Clarity

The Quick Iteration Workflow lays out a clear numbered 5-step sequence with an explicit screenshot-based verification/feedback loop in step 4 and a separate pre-production cleanup checklist, satisfying the validation-checkpoint expectation.

3 / 3

Progressive Disclosure

It is a single monolithic file well-organized into sections but over 50 lines with no bundle references; content like the ScreenSpace Component Reference and Troubleshooting could live in separate one-level-deep reference files rather than inline.

2 / 3

Total

10

/

12

Passed

Description

90%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A concise, third-person description that clearly states both capability and an explicit trigger clause scoped to the IWSDK UI domain. Its only weakness is that the capability list is light on concrete enumerated actions.

DimensionReasoningScore

Specificity

Names the domain (IWSDK UI panels) and two actions ('Develop and iterate'), but does not enumerate multiple concrete operations the way a 3-anchor description like 'extract, fill, merge' does.

2 / 3

Completeness

It explicitly answers both 'what' ('Develop and iterate on IWSDK UI panels efficiently') and 'when' via an explicit 'Use when ...' clause, matching the 3-anchor pattern.

3 / 3

Trigger Term Quality

The trigger clause surfaces natural terms a user in this domain would say — 'PanelUI components', 'debugging UI layout', 'improving UI design', 'IWSDK applications' — with good coverage of phrasings.

3 / 3

Distinctiveness Conflict Risk

The IWSDK/PanelUI niche and its specific triggers are unlikely to fire for unrelated skills, giving it a clear distinct niche.

3 / 3

Total

11

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
facebook/immersive-web-sdk
Reviewed

Table of Contents

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