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awesome-game-security-overview

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, mapping topics across anti-cheat, Windows kernel, DMA, reverse engineering, and game-engine research, or maintaining README.md format consistency.

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Security

Awesome Game Security - Project Overview

Purpose

This is a curated collection of resources related to game security, covering both offensive (game hacking, cheating) and defensive (anti-cheat) aspects. The project serves as a comprehensive reference for security researchers, game developers, and enthusiasts, especially where Windows internals, driver trust, reverse engineering, DMA, and modern anti-cheat defenses intersect.

README Coverage

  • Top-level engines and rendering: Game Engine, Renderer, DirectX, OpenGL, Vulkan
  • Offensive research: Cheat
  • Defensive research: Anti Cheat
  • Platform hardening: Windows Security Features
  • Platform-specific ecosystems: Android Emulator, IOS Emulator, Windows Emulator, Linux Emulator
  • Supporting infrastructure: Mathematics, 3D Graphics, AI, Image Codec, Wavefront Obj, Task Scheduler, Game Network, PhysX SDK, Game Develop, Game Assets, Game Hot Patch, Game Testing, Game Tools, Game Manager, Game CI
  • Platform subsystems: WSL, WSA
  • Console emulation: Game Boy, Nintendo Switch, Xbox, PlayStation
  • Tips and tricks: Some Tricks

Project Structure

awesome-game-security/
├── README.md           # Main resource list
├── LICENSE             # MIT License
├── awesome-image.webp  # Project banner
└── scripts/
    ├── generate-toc.py  # Generate table of contents
    └── remove-forks.py  # Clean up forked repos

README.md Format Convention

Category Structure

Each category follows this format:

## Category Name
> Subcategory (optional)
- https://github.com/user/repo [Brief description]
- https://github.com/user/repo [Another description]

Link Format

  • Always use full GitHub URLs for repositories
  • Non-GitHub links are also supported (blog posts, articles, documentation sites)
  • Add brief descriptions in square brackets [description]
  • Use consistent spacing and formatting
  • Group related resources under subcategories with >

Example Entry

## Game Engine
> Guide
- https://github.com/example/guide [Comprehensive game dev guide]

> Source
- https://github.com/example/engine [Open source game engine]

Skill Routing Guide

When an AI agent receives a query, use this table to select the best skill:

Query topicPrimary skillRelated skills
EAC, BattlEye, Vanguard, detection, heartbeat, screenshotanti-cheatwindows-kernel
pcileech, FPGA, DMA, IOMMU, Thunderboltdma-attackanti-cheat
Unreal SDK, Unity IL2CPP, engine structs, Godot, Lumixgame-enginegame-hacking
Memory hacking, injection, overlays, driver comm, HWID spoofgame-hackinggraphics-api
D3D/Vulkan/OpenGL hooks, Present hook, shader interceptiongraphics-apigame-hacking
Android root, Frida, iOS jailbreak, KernelSU, APatchmobile-securitygame-hacking
IDA, Ghidra, DBI, deobfuscation, binary diffing, MCP RE tools, trap-and-emulate CFT, WHP tracingreverse-engineeringanti-cheat, windows-kernel
Drivers, callbacks, PatchGuard, HVCI, ETW, pool forensics, WHP APIwindows-kernelanti-cheat, reverse-engineering
Adding resources, README format, link validationoverview(any)

Also check wiki/overviews/<topic>.md for the matching primary skill topic before deep README/archive dives.

Main Categories

All 27 top-level ## sections in README.md:

  1. Game Engine: Engines, source code, plugins (Unreal/Unity/Godot/Lumix), detectors
  2. Mathematics: Linear algebra, physics libraries
  3. Renderer: Software renderers, ray tracing
  4. 3D Graphics: 3D modeling and graphics resources
  5. AI: Machine learning for games
  6. Image Codec: Image processing libraries
  7. Wavefront Obj: OBJ file parsers
  8. Task Scheduler: Job/task scheduling systems
  9. Game Network: Networking, KCP, JWT, geolocation
  10. PhysX SDK: NVIDIA PhysX resources
  11. Game Develop: Development guides, source code, MCP servers, AI agents
  12. Game Assets / Hot Patch / Testing / Tools / Manager / CI: Supporting infrastructure
  13. DirectX: Guides, hooks, tools, emulation, overlays
  14. OpenGL: Guides, source, hooks
  15. Vulkan: API, guides, hooks
  16. Cheat: Offensive research (debugging, injection, hooking, DMA, overlays, driver comm, EFI, anti-forensics, game-specific)
  17. Anti Cheat: Defensive research (protection, detection, callbacks, forensics, signature scanning)
  18. Some Tricks: Ring0/Ring3/Linux/Android tricks and techniques
  19. Windows Security Features: DSE, PatchGuard, VBS, HVCI, Secure Boot
  20. WSL / WSA: Windows Subsystem for Linux/Android
  21. Windows / Linux / Android / IOS Emulator: Platform emulators
  22. Game Boy / Nintendo Switch / Xbox / PlayStation: Console emulators and research

Contributing Guidelines

  1. Check for duplicates before adding new resources
  2. Verify links are working and point to original repos
  3. Add descriptions that clearly explain the resource's purpose
  4. Place in correct category based on primary functionality
  5. Follow existing format for consistency

Quality Criteria

  • Resource should be actively maintained or historically significant
  • Should provide unique value not covered by existing entries
  • Prefer original repos over forks unless fork adds significant value
  • Include language/platform tags when helpful (e.g., [Rust], [Unity])

Scripts Usage

Generate Table of Contents

python scripts/generate-toc.py

Remove Fork References

python scripts/remove-forks.py

Data Source

Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources in priority order:

0. Compiled LLM Wiki (preferred for synthesis)

The repo maintains a Karpathy-style compiled wiki under wiki/, updated by Cursor CLI (scripts/update-wiki-cli.py). Prefer this layer for cross-cutting concepts, domain overviews, and citation-aware synthesis before diving into raw lists or archives.

NeedPath
Catalogwiki/index.md
Schema / conventionswiki/AGENTS.md
Domain overviewswiki/overviews/<topic>.md (aligned with skill topics)
Conceptswiki/concepts/<slug>.md
Entities (tools/projects)wiki/entities/<slug>.md
Activity logwiki/log.md

Raw GitHub URLs (same paths on main):

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/wiki/index.md
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/wiki/overviews/anti-cheat.md

When answering topical questions (DMA, EAC, Present hooks, HVCI, …): read wiki/index.md, then the matching overview/concept pages. Fall back to skills and descriptions if wiki pages are missing.

1. Project Overview & Resource Index

Fetch the main README for the full curated list of repositories, tools, and descriptions:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md

The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.

2. Repository Descriptions

For a concise English summary of what a repository does, the project maintains auto-generated description files.

Description URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the description URL: replace {owner} with the GitHub username/org and {repo} with the repository name.
  3. Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
  4. If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.

3. Repository Code Details (Archive)

For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, prefer fetching from the archive over cloning or browsing GitHub directly — but prefer description + wiki first for high-level answers.

Archive URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the archive URL: replace {owner} with the GitHub username/org and {repo} with the repository name (no .git suffix).
  3. Fetch the archive file — it contains a full code snapshot with file trees and source code generated by code2prompt.
  4. If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.

Priority order when answering questions about a specific repository:

  1. Wiki entity/concept (if present) — compiled context
  2. Description (quick summary) — description/{owner}/{repo}/description_en.txt
  3. Archive (full code snapshot) — when deeper implementation details are needed
  4. README entry — fallback when neither wiki, description, nor archive is available

Compiled wiki

Start with wiki/index.md and wiki/overviews/overview.md. Schema: wiki/AGENTS.md. Maintained by scripts/update-wiki-cli.py.

Repository
gmh5225/awesome-game-security
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