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awesome-game-security

github.com/gmh5225/awesome-game-security

SkillAddedReview
anti-cheat-systems

.claude/skills/anti-cheat/SKILL.md

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.

68

awesome-game-security-overview

.claude/skills/overview/SKILL.md

Find, select, classify, or maintain resources in awesome-game-security. Use for repository navigation, category placement, duplicate review, generated descriptions, wiki coverage, or choosing a domain skill.

71

dma-attack-techniques

.claude/skills/dma-attack/SKILL.md

Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses. Use when the memory initiator or device boundary matters; use kernel security for host-only mechanisms.

68

game-engine-resources

.claude/skills/game-engine/SKILL.md

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. Use for engine structure, object models, assets, SDK extraction, or editor/runtime boundaries.

68

game-hacking-techniques

.claude/skills/game-hacking/SKILL.md

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

67

game-security-research-rigor

.claude/skills/research-rigor/SKILL.md

Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty. Use alongside a domain skill when evidence quality affects the conclusion.

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game-server-security

.claude/skills/game-server-security/SKILL.md

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

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game-supply-chain-security

.claude/skills/game-supply-chain-security/SKILL.md

Assess game build, launcher, update, distribution, mod, plugin, dependency, signing, provenance, and recovery trust. Use when release or content ingestion is the security boundary.

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graphics-api-hooking

.claude/skills/graphics-api/SKILL.md

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

70

linux-platform-security

.claude/skills/linux-platform-security/SKILL.md

Analyze Linux, SteamOS, Steam Deck, Wine, or Proton game-security boundaries. Use for ELF/process evidence, privileges, namespaces, seccomp, LSMs, compatibility, or Linux memory forensics.

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mobile-security

.claude/skills/mobile-security/SKILL.md

Analyze Android or iOS game-security trust boundaries, packages, native code, platform integrity, instrumentation, attestation, and signing. Use when mobile OS or device behavior is central.

70

reverse-engineering-tools

.claude/skills/reverse-engineering/SKILL.md

Analyze supplied game binaries, protection components, drivers, dumps, or traces through reproducible disassembly, decompilation, debugging, diffing, and interface reconstruction.

65

windows-kernel-security

.claude/skills/windows-kernel/SKILL.md

Analyze Windows driver trust, callbacks, IRQL, kernel memory, DSE, PatchGuard, VBS/HVCI, ETW, crash evidence, and build-specific internals for authorized game-security research.

65