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game-engine-resources

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding, reverse engineering, and anti-cheat.

68

Quality

82%

Does it follow best practices?

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SecuritybySnyk

Critical

Do not install without reviewing

SKILL.md
Quality
Evals
Security

Quality

Content

65%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is technically rich and actionable for engine security research, but it is padded with general-knowledge bullets, lacks validation steps in risky dump workflows, and references nonexistent local wiki paths. Tightening and fixing the dangling references would lift the weaker dimensions.

Suggestions

Trim generic engine overview bullets ('Official documentation and forums', 'Asset store resources') that restate what Claude already knows; keep only engine-specific, non-obvious details.

Add validation checkpoints to the SDK-generation workflows (e.g., confirm UE version from signatures before injecting Dumper-7, verify dumped headers load in IDA/Ghidra before proceeding).

Remove or materialize the dangling wiki/ references (wiki/overviews/game-engine.md, wiki/index.md, wiki/AGENTS.md), since no such bundle files exist; either create them or drop the pointer.

DimensionReasoningScore

Conciseness

Contains genuinely concrete technical content but also restates general knowledge (generic engine bullet lists like 'Official documentation and forums', 'Asset store resources') and enumerates README category strings that pad the body.

2 / 3

Actionability

Provides concrete, executable guidance: named tools (Dumper-7, IL2CPPDumper, hazedumper), object-model hierarchies, il2cpp API calls, and exact GitHub raw URL templates with a retrieval priority order.

3 / 3

Workflow Clarity

SDK dump workflows are numbered but lack validation checkpoints for risky operations (process injection, dumping), and only the data-fetch path offers fallback handling; missing validate→fix→retry loops caps this at 2.

2 / 3

Progressive Disclosure

No bundle files exist, yet the body references a local wiki/ directory that is absent, and detailed content (object models, SDK workflows) is inlined rather than split into referenced files.

2 / 3

Total

9

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: specific, action-oriented, and clearly triggered by natural engine-research terms. It answers both what the skill does and when to use it without padding.

DimensionReasoningScore

Specificity

Lists multiple concrete capabilities — 'game-engine internals, source trees, plugins, and engine-specific security research' — matching the anchor for several specific concrete actions.

3 / 3

Completeness

Explicitly answers both what (engine internals, plugins, security research) and when ('Use this skill when researching Unreal, Unity, Source, Godot...'), with an explicit trigger clause.

3 / 3

Trigger Term Quality

Covers natural engine-name terms users would actually say ('Unreal, Unity, Source, Godot, custom engines') plus 'modding, reverse engineering, and anti-cheat', giving good keyword coverage.

3 / 3

Distinctiveness Conflict Risk

Targets a clear niche (game-engine internals/security) with engine-specific triggers that are unlikely to fire for unrelated skills.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
gmh5225/awesome-game-security
Reviewed

Table of Contents

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