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game-engine-resources

Analyze Unreal, Unity, Source, Godot, and custom engine trust boundaries and select matching repository resources. Use for engine/build identification, full source versus C# reference subsets, version-matched demos, editor versus shipped plugins, reflection and object lifecycles, Mono/IL2CPP, asset schemas, and replication ownership. Produce a versioned artifact and boundary map; route transport authority, release trust, and graphics measurements to their dedicated skills.

64

Quality

76%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Low

Low-risk findings worth noting

Fix and improve this skill with Tessl

tessl review fix ./.claude/skills/game-engine/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

60%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is well-structured with a strong, verified Data Source workflow and good progressive disclosure, but it is padded with generic engine-category and technical-area bullets that add little over Claude's existing knowledge.

Suggestions

Trim or remove the generic bullets in 'Major Engine Categories', 'Key Technical Areas', and the fenced 'Resource Categories' blocks that restate widely-known libraries and concepts.

Move the detailed SDK Generation Workflows and Engine Object Models sections into a reference file, keeping only a brief pointer and the key structures in SKILL.md.

Add explicit executable commands (or tool invocation examples) to the numbered SDK-generation steps so they are copy-paste ready rather than descriptive.

DimensionReasoningScore

Conciseness

Noticeably verbose: generic bullets under 'Major Engine Categories', 'Key Technical Areas', and the fenced 'Resource Categories' blocks restate common knowledge (GLM, PhysX, VR/AR guides) without adding what Claude doesn't know.

2 / 5

Actionability

Concrete specifics throughout (Dumper-7, IL2CPPDumper, hazedumper, Il2CppClass/MethodInfo, exact description/archive path templates and raw URLs), though SDK-generation steps read as descriptions rather than copy-paste commands.

4 / 5

Workflow Clarity

The Data Source section is a clear 0→1→2→3→Choose-and-Verify sequence with explicit verification guidance and revision-date separation; SDK workflows are numbered but lack validation checkpoints.

4 / 5

Progressive Disclosure

A real references/repository-resources.md file is clearly signaled and loaded on demand, with one-level-deep navigation to shared skills and the wiki; however, inlined SDK-workflow and engine-object-model sections could arguably live in reference files.

4 / 5

Total

14

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, comprehensive, and explicitly states both what it does and when to use it, with clear routing to avoid skill conflicts. Its only gap is slightly limited keyword synonym/extension coverage.

DimensionReasoningScore

Specificity

Lists multiple concrete actions (engine/build identification, source vs C# reference subsets, version-matched demos, reflection/object lifecycles, Mono/IL2CPP, asset schemas, replication ownership) with comprehensive domain coverage.

5 / 5

Completeness

Explicitly answers what ('Analyze...trust boundaries and select matching repository resources') and when (a concrete 'Use for...' trigger list enumerating scenarios).

5 / 5

Trigger Term Quality

Strong natural terms (Unreal, Unity, Source, Godot, Mono/IL2CPP) a user would actually say, but missing some common synonyms and file-extension variations like UE4/UE5 or .uasset.

4 / 5

Distinctiveness Conflict Risk

Carves a clear game-engine-trust-boundary niche and explicitly routes adjacent concerns (transport authority, release trust, graphics measurements) to dedicated skills, minimizing overlap.

5 / 5

Total

19

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 12 suspicious

Warning

Total

15

/

16

Passed

Repository
gmh5225/awesome-game-security
Reviewed

Table of Contents

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