Analyze Unreal, Unity, Source, Godot, and custom engine trust boundaries and select matching repository resources. Use for engine/build identification, full source versus C# reference subsets, version-matched demos, editor versus shipped plugins, reflection and object lifecycles, Mono/IL2CPP, asset schemas, and replication ownership. Produce a versioned artifact and boundary map; route transport authority, release trust, and graphics measurements to their dedicated skills.
64
76%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Low
Low-risk findings worth noting
Fix and improve this skill with Tessl
tessl review fix ./.claude/skills/game-engine/SKILL.mdThe skill exposes the agent to untrusted, user-generated content from public third-party sources, creating a risk of indirect prompt injection. This includes browsing arbitrary URLs, reading social media posts or forum comments, and analyzing content from unknown websites.
The required workflow directs the agent to fetch project descriptions and source archives via raw URLs from a GitHub repository, which exposes the agent to outsider-authored free text in contributed project descriptions and files.
c7e4d3f
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.