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game-engine-resources

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding, reverse engineering, and anti-cheat.

61

Quality

72%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

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SecuritybySnyk

Medium

Suggest reviewing before use

Fix and improve this skill with Tessl

tessl review fix ./.claude/skills/game-engine/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

50%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body contains a valuable technical core with concrete structures and data-source URLs, but it is padded with generic resource enumerations, presents workflows as pseudocode without validation checkpoints, and inlines content that would benefit from separation into reference files. Solid but improvable across all dimensions.

Suggestions

Trim generic bullet lists (e.g. 'Official documentation and forums', the ```markdown resource-category blocks) that add little beyond what Claude already knows.

Add explicit validation/verification steps to the SDK-generation workflows (e.g. confirm dump.cs/header count before loading into IDA, verify offset map against a known class).

Move the engine object-model and SDK-workflow detail into reference files under references/ and keep SKILL.md as a concise overview pointing to them.

DimensionReasoningScore

Conciseness

The technical core (SDK workflows, object models, data source URLs) is efficient, but generic enumerations like 'Official documentation and forums', 'Community guides and tutorials', and the ```markdown resource-category bullets add padding Claude does not need.

3 / 5

Actionability

Concrete guidance exists (exact archive/description URL formats, named structures like Il2CppClass/UObject, a clear priority order), but SDK workflows are procedural pseudocode in code blocks rather than executable commands, interleaved with non-actionable listings.

3 / 5

Workflow Clarity

Numbered SDK-generation sequences are present and the data-source section has 404 fallback logic, but the dumping/injection workflows lack validation checkpoints; per the batch-operation cap this cannot exceed 3.

3 / 5

Progressive Disclosure

Section headers give reasonable structure and wiki/overviews + sibling-skill references are signaled, but no bundle files exist and content that could live in separate reference files (engine categories, object models, SDK workflows) is inlined into one ~280-line SKILL.md.

3 / 5

Total

12

/

20

Passed

Description

95%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description that clearly states scope and explicit trigger conditions with rich, natural keyword coverage and low conflict risk. The only weak spot is the generic 'Guide for' framing, which enumerates topics more than concrete actions.

DimensionReasoningScore

Specificity

Lists several concrete capability areas — 'game-engine internals, source trees, plugins, and engine-specific security research' — with only minor gaps, though 'Guide for' is a generic framing rather than sharp action verbs.

4 / 5

Completeness

Explicitly answers both 'what' (guide for internals, source trees, plugins, security research) and 'when' ('Use this skill when researching Unreal, Unity, Source, Godot...') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Comprehensive natural-term coverage including named engines (Unreal, Unity, Source, Godot), engine detectors, explorers, protection patterns, plus modding, reverse engineering, and anti-cheat synonyms.

5 / 5

Distinctiveness Conflict Risk

Occupies a clear niche — engine internals for modding/RE/anti-cheat with named engines — making it unlikely to trigger for unrelated skills.

5 / 5

Total

19

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 1 suspicious

Warning

Total

15

/

16

Passed

Repository
gmh5225/awesome-game-security
Reviewed

Table of Contents

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