Analyze Unreal, Unity, Source, Godot, and custom engine trust boundaries and select matching repository resources. Use for engine/build identification, full source versus C# reference subsets, version-matched demos, editor versus shipped plugins, reflection and object lifecycles, Mono/IL2CPP, asset schemas, and replication ownership. Produce a versioned artifact and boundary map; route transport authority, release trust, and graphics measurements to their dedicated skills.
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