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game-hacking-techniques

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

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SKILL.md
Quality
Evals
Security

Game-hacking techniques

Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority.

Topic routing

  • Capabilities and core techniques for privilege levels, manipulation, injection, and cheat categories.
  • Rendering, memory, and input for overlays, access paths, driver communication, world-to-screen, and input.
  • Platform and evasion for EFI, device identity, stack behavior, and anti-detection concepts.
  • Engines and workflow for engine-specific surfaces and representative research workflows.
  • Attack-surface map, repository resources, and repository map for evidence and source selection.

Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates. Keep recommendations defensive and within the user's authorized scope.

Repository

gmh5225/awesome-game-security

Path

.claude/skills/game-hacking/SKILL.md

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