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game-hacking-techniques

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

Quality

84%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

An exemplary lean index-style SKILL.md: it defines a crisp four-part analytical frame, routes every topic to a real, well-annotated reference file, and closes with explicit deferral and scope rules. The only weaknesses are the absence of any inline example of the expected classification output and an implicit workflow for questions spanning multiple references.

DimensionReasoningScore

Conciseness

The body is ~14 lines of pure routing: 'Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority' plus annotated links. No padding, no explaining concepts Claude already knows; every token earns its place.

5 / 5

Actionability

Concrete routing guidance: each link is annotated with explicit topics ('for overlays, access paths, driver communication, world-to-screen, and input') and a deferral rule ('Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates'). Minor gap: no inline worked example of the four-part mapping output, so guidance is mostly but not fully concrete for an instruction-only skill.

4 / 5

Workflow Clarity

The single task is unambiguous (topic → reference → defensive mapping) and the deferral instruction covers boundary selection, but the sequence for combining multiple references when a question spans several files is left implicit — a minor checkpoint gap rather than a missing workflow.

4 / 5

Progressive Disclosure

Verified against the actual bundle: all 7 referenced files exist in references/, each link is one level deep and clearly signaled with a topical annotation, and the split is appropriate (SKILL.md is a lean index; detail lives in the references). Cross-links inside references point laterally to sibling skills rather than nesting content a second level.

5 / 5

Total

18

/

20

Passed

Description

75%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A solid, honest description: third-person, concrete, scope-rich, with an explicit authorized-use clause that doubles as negative scoping. It falls just short of the top anchors because the trigger is a purpose statement rather than user-quoted trigger phrases, and it omits the natural synonyms (anti-cheat, game hacking) a user would most plausibly say.

Suggestions

Replace 'Use for authorized threat modeling' with concrete trigger phrases, e.g. 'Use when the user asks about game cheats, cheat techniques, or anti-cheat evasion in an authorized security or threat-modeling context'.

Add the natural synonyms users would say — 'game hacking', 'anti-cheat', 'cheat detection' — to the keyword coverage alongside the technical terms.

Optionally name one or two output actions beyond 'classify' (e.g. 'map capability to trust boundary and defender evidence') to reach the several-distinct-actions level of specificity.

DimensionReasoningScore

Specificity

'Classify game-cheat capabilities and their defensive implications' names the domain and the concrete action, and the scope enumeration ('memory, injection, rendering, input, engines, kernels, DMA, and remote transports') is broad coverage with only minor gaps. Not a 5 because there is essentially one action verb rather than several distinct concrete actions.

4 / 5

Completeness

Both parts are present: the 'what' is clear (classify capabilities and defensive implications) and an explicit 'Use for authorized threat modeling, not operational deployment' clause answers 'when'. Not a 5 because the trigger is a purpose statement with a negative scope rather than concrete trigger phrases ('when the user mentions...') as in the 5 anchor.

4 / 5

Trigger Term Quality

Good keyword coverage: 'game-cheat', 'memory', 'injection', 'rendering', 'input', 'engines', 'kernels', 'DMA', 'remote transports', 'threat modeling'. A few natural terms users would actually say are missing — 'anti-cheat', 'game hacking', 'cheat detection', or concrete cheat names like aimbot/wallhack — so it sits between the 4 and 5 anchors, noticeably above the midpoint.

4 / 5

Distinctiveness Conflict Risk

A clear niche (game-cheat capability classification for defense) with distinctive vocabulary, but there is minor overlap risk with closely related sibling skills the body itself names (engine, graphics, DMA, kernel, anti-cheat), so it is 'mostly distinct' per the 4 anchor rather than fully conflict-free.

4 / 5

Total

16

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

gmh5225/awesome-game-security

Path

.claude/skills/game-hacking/SKILL.md

Reviewed

Table of Contents

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