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graphics-api-hooking

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

Quality

88%

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SKILL.md
Quality
Evals
Security

Graphics API hooking and rendering

Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.

Topic routing

  • APIs and rendering for DirectX, OpenGL, Vulkan, hook points, swap chains, and ImGui.
  • Overlays, capture, and measurement for overlay methods, shaders, screenshots, OBS, profiling, and anti-detection claims.
  • Repository resources and repository map for source selection.

Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.

Repository

gmh5225/awesome-game-security

Path

.claude/skills/graphics-api/SKILL.md

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