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game-supply-chain-security

Assess game build, launcher, update, distribution, and mod/plugin trust. Use to connect repository CI resources, editor acquisition, hot-patch runtimes, asset specifications, and parsers to release credentials, isolation, provenance, SBOMs, update freshness, ingestion boundaries, and recovery. Distinguish a build tool or script bridge from release authorization, and format acceptance from safe loading; report exact artifact, dependency version, channel, publisher, and verification policy.

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tessl review fix ./.claude/skills/game-supply-chain-security/SKILL.md
SKILL.md
Quality
Evals
Security

Game Build, Update, and Mod Supply Chains

Use this skill to review release and content trust boundaries. Route runtime object models to game-engine, platform package signing to mobile-security, and privileged driver behavior to windows-kernel.

For repository-backed choices, read the supply-chain resource guide for CI entry points, editor acquisition, hot-patch runtimes, and asset-parser dependencies.

Map Release Authority

Source and dependencies -> build -> artifact and provenance -> signing
  -> publication/channel -> delivery -> updater/install -> game or plugin load

Record who can change source, build instructions, signing policy, uploaded artifacts, live channels, and installed files. Distinguish release credentials, signing keys, build identities, and player sessions. A delivery service is one part of this chain. SteamPipe distinguishes builds, depot manifests, and live branches, and recommends dedicated, restricted build accounts. Valve SteamPipe uploads

Threat Objectives and Evidence

ObjectiveBoundary requiring reviewUseful evidence
Substitute a release or dependencyProducer/build identity and artifact bindingSource revision, build inputs, provenance, artifact digest
Publish an unauthorized channel updateSigning and publication authorityRelease approvals, credential scope, channel history
Keep a client on stale content or combine inconsistent metadataFreshness, version, and metadata consistencyTrusted metadata versions, expiry, role and target relationships
Abuse build jobs to affect other releasesBuild isolation and secret boundariesWorker lifecycle, cache provenance, signing boundary
Obtain code execution through a mod/pluginImport and execution permissionsExact content version, format, validation and allowed capability
Overwrite protected files or exhaust import resourcesExtraction/install path and resource boundariesStaging location, destination policy, expanded-size and work budgets

These are review categories, not evidence that a particular publisher or mod platform is compromised.

Update Verification and Recovery

Review trust roots, delegated roles, signature thresholds, target hashes and lengths, metadata versions, expiry, and consistency across metadata files. HTTPS or an executable signature alone does not cover every update decision. Distinguish metadata rollback from an operator-authorized application rollback published through new valid metadata. Record offline clients, clock uncertainty, expired metadata, and the owner of recovery policy.

Expiry alone does not prove a freeze attack. Do not silently bypass freshness checks; use the documented authenticated recovery process for the system.

TUF addresses update metadata trust and freshness; it does not establish safe application behavior, compatible releases, or transactional installation. TUF specification 1.0.36

Build Provenance and Isolation

Bind provenance to the actual artifact digest and verify its trusted builder, canonical source, build type, and expected parameters. Merely finding a signed attestation is insufficient. Record where verification happens and which compromised components that observation could detect. Provenance is not a code security audit. SLSA 1.2 artifact verification

Treat scripts, plugins, compilers, caches, and user-controlled build inputs as distinct influences. Review job isolation, transient environments, cross-build effects, and separation of signing secrets from user-defined build steps. State the assurance level actually achieved; SLSA Build L3 requirements do not eliminate every insider, dependency, or platform risk. SLSA 1.2 build requirements

Released Components and User Content

Associate the SBOM with the shipped artifact and platform. Distinguish build dependencies, bundled runtime libraries, native SDKs, editor plugins, launchers, and services. Record identity, version, digest, source, relationship, and owner where available. Inventory completeness and vulnerability applicability require separate verification; an SBOM alone is not a clean bill of health. CycloneDX SBOM

Separate data assets, scripts, native modules, and editor tools by their import and execution permissions. Workshop has ready-to-use and curated models; not all Workshop content undergoes the same developer approval. Platform delivery does not establish a sandbox or safe execution. Bind review to a content version and reassess material updates. Valve Workshop models

For archives, maps, saves, textures, and manifests, review actual format, destination paths, protected-file boundaries, isolated staging, parser versions, and processing budgets. Include expanded size and file count; extension, MIME, or compressed download size alone is insufficient. These are defensive applications of file-ingestion principles to games. OWASP file upload guidance

Review Output

Report artifact/build/channel/platform, producer and source identity, build and release authorities, expected verification policy, observed checks, affected boundary, compatibility alternatives, recovery owner, and unresolved scope. Keep signature validity, authorized publication, freshness, compatibility, and runtime safety as separate conclusions. Apply research-rigor to evidence and uncertainty.

Primary sources reviewed: 2026-09-09. TUF and SLSA references are explicitly versioned examples; verify the implementation's chosen specification/version.

Data Source

Use the following repository sources directly when applying this skill. Prefer available local files for discovery and scoped historical inspection; use the raw URLs when the collection is not installed locally. These entrypoint details are retained here so source lookup does not depend on loading another skill.

0. Compiled Wiki

Start with wiki/index.md for topical synthesis and cross-project connections. Wiki schema describes its structure. Generated wiki pages are discovery aids; follow their original citations before adopting technical claims.

Raw catalog: wiki/index.md. This skill does not currently have a matching wiki overview. Use its local references and the wiki catalog to find related pages; do not invent a path.

A direct project question can start with its README entry or description below; reading the entire wiki is unnecessary.

1. Project Overview and Resource Index

README.md contains the collection's actual categories, subcategories, project URLs and short descriptions. Find the relevant category and retain the original URL, including any specific file or revision suffix.

Raw index: README.md.

2. Repository Descriptions

For a concise project summary, look for the actual local path:

description/{owner}/{repo}/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt

Example: bgfx description. Extract owner/repository from the original GitHub project URL, omitting a .git suffix. Resolve existing path casing before constructing a local/raw path. Descriptions are generated summaries, not independent verification. If absent or inaccessible, use the README entry, relevant archive or original project.

3. Repository Source Archives

For deeper inspection of an available captured source tree, locate:

archive/{owner}/{repo}.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt

Example: bgfx archive. Prefer inspecting the relevant portion of an existing archive over re-cloning merely to inspect the same captured material. Archives may exclude files, use fallback extraction or contain truncation; they are not guaranteed complete checkouts. Record any upstream revision evidence and included-file limits. If missing or insufficient, follow the README's original upstream URL.

Choose and Verify the Source

For a specific project, locate its README identity, use a description or wiki page for orientation when helpful, then inspect the relevant archive/source artifact for the question. For current compatibility or exact implementation, verify the matching upstream documentation, release or immutable source revision. Keep the collection revision and capture/generation dates separate from the upstream version. Multiple generated layers from one source are not independent corroboration, and missing archive content does not establish upstream absence.

The per-domain resource guide above helps choose useful artifacts. Shared repository navigation adds the optional read-only indexer, case-ambiguity handling and maintenance details; it supplements this Data Source section rather than replacing it.

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