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game-server-security

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

SKILL.md
Quality
Evals
Security

Game server and backend security

Trace one consequential operation across client, transport, server, backend, provider, and durable state. Authentication is an input to authorization, not a substitute for it.

Topic routing

  • Review guide for authority maps, attack objectives, authorization, economy state, network failure, and verification.
  • Time, ordering, and replay for clocks, retries, idempotency, prediction, and reconciliation.
  • Repository resources for framework and transport selection.

Use anti-cheat-systems for detector enforcement, game-engine-resources for engine replication models, and game-supply-chain-security for released server or plugin artifacts.

Repository

gmh5225/awesome-game-security

Path

.claude/skills/game-server-security/SKILL.md

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