Assemble a glossy 3D-character animated-explainer video ad (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/VO/music calls to their own capabilities. Use for the 3d-character-explainer listicle format.
The free, deterministic renderer for the 3d-character-explainer video ad format — the glossy Pixar-style 3D spot built on an "N types of X" listicle spine, where a recurring human protagonist plus a locked cast of N persona characters (one per list item) carry a hook → "deeper story" → cast-reveal → one beat per list item → kicker → product test → relieved payoff. This capability is the FREE assembly stage only. All generative work (Nano-Banana cast anchors + per-scene keyframes, Kling-V3 i2v clips, ElevenLabs VO + music, or a source ad's audio reused verbatim) happens upstream in the recipe and is handed to this capability as files.
It ports the validated compose recipe from the Bristle "Six Types" restyle run
(_render_full.sh — per-scene trim → normalize 1080×1920/fps30 → concat -c copy → mux the
source audio, with a static-still fallback on any failed clip). The assembly is
deterministic — iterate the cut for free, re-roll only the offending paid beat.
audio_mode: "restyle", the reference run) — re-tell a finished source
ad, beat for beat, as 3D character comedy. The source ad's audio mix (VO + music bed) is
reused VERBATIM (source_audio), and the per-scene target_sec table is inherited from
the source's scene timing. No new VO or music is rendered. The trims must sum to the source
audio length.audio_mode: "original") — the ad authors its own narration. Each scene
carries a measured VO cue (scenes[].vo, target_sec = the ffprobe'd VO duration) which is
concatenated into a VO track (loudnorm I=-14) and optionally mixed under a music_bed
(loudnorm I=-26 then volume, amix normalize=0).target_sec and normalized to
identical dims/fps/SAR
(scale=W:H:force_original_aspect_ratio=decrease,pad=W:H:(ow-iw)/2:(oh-ih)/2:color=<pad>,fps=30,setsar=1).
A clip shorter than its window is extended with tpad=stop_mode=clone; a longer one is
-t trimmed. Decrease+pad (never crop) preserves the full 9:16 keyframe framing.clip is missing or failed to render, the
scene's keyframe PNG is looped (-loop 1) for target_sec, so the master always
assembles. Fallback scenes are printed at the end.libx264 -crf 18 -pix_fmt yuv420p -r 30 even if already correct — a dims/framerate mismatch makes the concat demuxer
silently drop frames — then concatenated via the concat demuxer (-c copy).source_audio muxed verbatim (-map 0:v -map 1:a), clamped to the
video length. Original: per-scene VO track (optional atempo, apad, -t clamp) → loudnorm
→ optionally mixed under the music bed.make_captions.py emits a libass .ass (one cue per scene, start = scene_start + 0.08s, suppressed on any scene with no caption — e.g. a product/end-card beat
carrying its own typeset copy). compose.py burns it as the final filter so captions sit on
top. Word-level energy-pop captions (Whisper on the narration) are the recipe's upstream
option — produce that .ass externally and point captions_ass at it; compose burns
whatever .ass it's handed.scripts/make_captions.py — emits the per-scene libass .ass from the SAME scene table
compose reads, so caption windows stay in lockstep with the cut. Run before compose.py
(or leave captions_ass unset / pointing at nothing to skip captions).scripts/compose.py — the assembler: per-scene trim + identical 1080×1920/30fps re-encode
(static-still fallback on missing clips) → concat → audio (restyle verbatim / original
mix) → burn captions → master mp4.scripts/config.example.json — the shape of the config the recipe binds (the
brand-neutralised "Six Types" restyle values as a worked reference).--config + a runtime work dir — NO hardcoded paths)config.json carries: audio_mode (restyle | original), scenes[] (each {id, clip, keyframe, target_sec, caption?, vo?, atempo?} where target_sec is the source-inherited
window in restyle mode or the measured VO window in original mode, and keyframe is the
static-still fallback source), source_audio (restyle), music_bed + music_volume +
atempo (original), width/height (default 1080×1920), pad_color (letterbox colour),
captions_ass, and caption_style. See config.example.json.
generate_audio was false upstream — Kling would otherwise invent its own dialog track;
the real narration is muxed here separately. (This is the recipe's upstream call, not this
capability.)start = scene_start + 0.08s (avoids the caption flashing a frame before a cut).watch (QC the final master — the human protagonist reads as the SAME person every scene
(wardrobe/hair/lighting held), each persona is on-model, the cast-reveal lineup matches the N
list items, the product beat shows the REAL box, narration lands beat-for-beat, and duration is
within ±0.1s of the summed windows). The recipe gates the paid create-image-fal (cast
anchors + keyframes), create-video-fal (Kling-V3 i2v), create-vo-elevenlabs, and
create-music-elevenlabs calls to their own capabilities — this capability itself makes NO
paid calls.
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