Content
93%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
An exemplary tool-skill body: copy-paste-ready commands for every operation, quantified defaults, explicit credential validation, and clean separation between the overview and a single well-signaled reference file. The only improvement would be making the end-to-end working sequence explicit rather than implied by section order.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and imperative throughout — no explanation of what Three.js, ElevenLabs, or Web Audio is; every section (API key, Commands, Defaults, Recovery, Report) carries only operational guidance. Phrases like 'Keys never go in skill files, game code, or reports' and the compact Defaults list earn their tokens. It matches the 5 anchor (lean, assumes competence, every token earns its place); not 4 because there is no over-explanation to trim. | 5 / 5 |
Actionability | Fully executable, copy-paste-ready commands are given for every subcommand (probe, sfx with --duration/--prompt-influence/--loop, music with --instrumental/--plan, tts, isolate, voice-change) with realistic prompts, output paths, and a concrete voice ID. Defaults quantify ranges ('mp3_44100_128', '0.5–2.5s', prompt influence '0.55–0.8'). This matches the 5 anchor (copy-paste ready, specific examples covering common cases); the only placeholder is <this-skill-dir>, which the file explicitly instructs how to resolve. | 5 / 5 |
Workflow Clarity | Validation checkpoints are explicit — 'probe' printing 'ELEVENLABS_API_KEY=SET|MISSING', '--validate' calling 'GET /user', 'Listen to a representative effect or line before generating a batch', and 'Test it through its real game event' — and the Recovery section distinguishes credential, credit, and transient failure classes before retry. This fits the 4 anchor (clear sequence with most checkpoints) rather than 5 because the end-to-end order (probe → generate → integrate → QA → report) is implied by section order rather than laid out as an explicit sequence, leaving minor gaps for a first-time run. | 4 / 5 |
Progressive Disclosure | The body is a genuine overview: commands, defaults, and coordination guidance inline, with details (prompt patterns, music/voice strategy, runtime failure modes) split into a single, clearly signaled reference — 'references/audio-workflows.md — the audio matrix, prompt patterns... Read it before planning a game's audio'. Verified against the bundle: that file exists and is one level deep (no nested references), and scripts/threejs_audio_asset.py backs the commands. This matches the 5 anchor (clear overview, well-signaled one-level-deep references, easy navigation). | 5 / 5 |
Total | 19 / 20 Passed |