Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration.
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Low
Low-risk findings worth noting
Low
Low-risk findings.
1 low severity finding. Worth noting, but not necessarily harmful.
The skill exposes the agent to untrusted, user-generated content from public third-party sources, creating a risk of indirect prompt injection. This includes browsing arbitrary URLs, reading social media posts or forum comments, and analyzing content from unknown websites.
The required runtime workflow ingests outsider-authored free text from the user via `--prompt` (SFX/ambience) and `--text` (TTS) and sends it to ElevenLabs in `scripts/threejs_audio_asset.py` (`cmd_sfx` payload["text"]=args.prompt; `cmd_tts` payload["text"]=args.text`).
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