Applies behavioral science to make a desired behavior the easy default — for team adoption of tools, practices, and process changes as much as for product flows. Diagnoses why a behavior is not happening (COM-B, Fogg B=MAP), designs ethical interventions (EAST, choice architecture, defaults, friction, System 1 / System 2 fit), audits rollout plans, and builds behavior-change workshops and presentations. Never recommends a dark pattern or sludge. Use when the question is "why don't people do X" or "how do we get people to adopt X", not "is this component usable". Triggers on "behavioral design", "behavior change", "nudge", "drive adoption", "why aren't people using", "make it easy to adopt", "system 1 / system 2", "thinking fast and slow", "/behavioral-design".
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85%
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Make the target behavior the path of least resistance, then prove it moved. Advisory only: this skill writes plans, outlines, and reports, never product code.
Parse the first token of $ARGUMENTS.
| Mode | Trigger | Output |
|---|---|---|
diagnose | "why don't / aren't people…", "what's blocking adoption", first token diagnose | Barrier diagnosis (templates/intervention-plan.md § Diagnosis only) |
design | "how do we get people to…", "how do we fix this", "nudge", "drive adoption", the user proposes specific levers to apply ("can we auto-enroll…"), first token design | Full intervention plan (templates/intervention-plan.md) |
workshop | "workshop", "presentation", "talk", "session for the team", first token workshop | Workshop plan (templates/workshop.md) |
review | "review this rollout / plan / flow" for an existing written plan or shipped flow, first token review | Findings against the rules, ranked |
No mode token and no matching phrase → design (it includes the diagnosis).
State the detected mode and the target behavior in one line before continuing:
Mode: design
Target behavior: engineers run `pnpm test` locally before pushingLoad on demand — never all up-front.
| Mode | Load |
|---|---|
diagnose | rules/diagnosis.md, rules/dual-process.md |
design | rules/diagnosis.md, rules/interventions.md, rules/dual-process.md, rules/ethics.md, references/frameworks.md § Evidence grading |
workshop | rules/workshop.md, rules/dual-process.md, rules/ethics.md |
review | rules/dual-process.md, rules/interventions.md, rules/ethics.md, references/frameworks.md § Evidence grading |
references/frameworks.md holds the sources and the evidence grading behind every lever.
design and review always load its Evidence grading section; other modes load it when the user asks "is this backed by research", when a claim needs a citation in a presentation, or before quoting an effect size.
Rewrite the request as one observable behavior: who does what, when / where, measured how.
✗ "Get people to care about observability."
✓ "Every engineer opening a PR that adds an API endpoint adds an OTel span to it — measured as % of such PRs with a span, from the PR diff."If the request names an attitude ("care about", "embrace", "be aligned") instead of an action, ask for the action once. Never design against an attitude: attitudes are not observable, so nothing can prove the intervention worked.
Collect, or ask for in one batched message:
Unknown values are allowed; record them as unknown and make measuring them the first action.
When the user does not answer (or the run is non-interactive), proceed with unknowns and list every assumption in the output — never stall.
Follow the loaded rule files for the detected mode.
design always runs rules/diagnosis.md first — an intervention chosen before the barrier is known is a guess.
Before emitting any intervention, run the three-question test in rules/ethics.md.
Any intervention that fails is dropped from the output and replaced by its honest alternative.
Fill the mode's template.
Every intervention carries its lever, the barrier it targets, the evidence grade from references/frameworks.md, and a metric that would show it worked.
rules/interventions.md.unknown.rules/ethics.md. This overrides default helpfulness.references/frameworks.md § Evidence grading.| Situation | Hand off to |
|---|---|
| The intervention is a UI change and needs a usability / WCAG review | Skill("ux") |
| The intervention needs telemetry to measure the behavior | Skill("measurable") |
| The plan is high-stakes and needs a pre-mortem | Skill("critical") |
| The user wants many intervention ideas before converging | Skill("ideate") |
A missing skill never blocks; report it in one line (<name> — skipped (not installed)) and continue.
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