Plan and execute user research including research planning, recruiting, interview design, qualitative synthesis, and translating findings into product decisions. Use this skill whenever the user wants to plan user research, design interviews, recruit participants, conduct discovery, run formative research, or synthesize qualitative findings. Triggers on user research, UX research, user interviews, discovery research, generative research, formative research, qualitative research, user insights, research synthesis, recruitment, interview guide, jobs to be done. Also triggers when product decisions are being made without user input and the user wants to fix that.
63
75%
Does it follow best practices?
Impact
—
No eval scenarios have been run
Passed
No known issues
Optimize this skill with Tessl
npx tessl skill review --optimize ./skills/ux-research/SKILL.mdPlan and execute user research that produces decisions, not just decks. Stack-agnostic. Tool-agnostic.
This skill is for generative and discovery research. For testing existing designs, use usability-testing. For mapping the full customer experience, use journey-mapping.
usability-testing)journey-mapping)analytics-strategy)cro-optimization)Bad questions produce bad research. Spend disproportionate time on framing.
Good research questions:
Examples:
| Weak question | Better question |
|---|---|
| "Do users like our onboarding?" | "Where in onboarding do new users feel uncertain about whether to continue?" |
| "What features should we build?" | "What unmet needs do current users have when [specific job]?" |
| "Why is conversion low?" | "What's the user mental model when they reach the pricing page, and where does it diverge from our intent?" |
The method follows the question.
Generative methods (what's true?):
Validation methods (is this hypothesis right?):
(For testing usability of working designs, see usability-testing.)
The recruit makes or breaks the research.
Recruit criteria:
Recruit channels:
Incentive: Pay participants. Standard rates: $50 to $150 for 60 minutes, more for executives or specialized professions.
Recruit volume: Plan for 20 to 30 percent no-show. Recruit 7 to schedule 5.
The interview or session itself.
Pre-interview:
During the interview:
Anti-patterns:
Notes don't become insights automatically.
The synthesis process:
Heuristics for strong insights:
Findings die in slide decks. Plan distribution.
Outputs that work:
Outputs that fail:
Default outputs:
research-plan-[topic].mdinterview-guide-[topic].mdresearch-findings-[topic].mdFindings document structure:
# [Topic] research findings
## Question we set out to answer
[Specific question]
## Method
[Approach, sample size, dates]
## Top insights
1. [Insight, stated in one sentence]
- Supporting evidence: [Quotes, behaviors]
- Implication: [What this means for product/strategy]
2. [Insight 2]
...
## Themes (less prominent than top insights, still worth noting)
[List]
## Outliers worth investigating
[Single-participant observations that may be signal in disguise]
## Recommended next steps
[Specific actions]references/interview-guide-template.md - Structured interview guide template with example openings, probes, and closes.8e70d03
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.