Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
83
75%
Does it follow best practices?
Impact
100%
1.07xAverage score across 3 eval scenarios
Passed
No findings from the security scan
Fix and improve this skill with Tessl
tessl review fix ./.agents/skills/dojo-model/SKILL.mdThe canonical home for this skill is dojo-model in dojoengine/book
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|---|---|---|---|
baseline vs usage-spec With / without contextCompleted | With / without context | Completed |
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Run
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Table of Contents
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