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alfworld-object-picker

Picks up a specified object from a given receptacle. Use this skill when the agent has located a required object and needs to acquire it for later use, such as taking an item from a surface or container. The skill requires the object and source receptacle as inputs, executing a 'take' action to transfer the object into the agent's inventory, enabling further manipulation like placement or usage.

74

Quality

93%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

100%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

An exemplary concise skill body: exact action syntax, concrete input examples, an explicit feedback loop to a real one-level-deep reference file, and a clear success criterion — all in about 20 lines with no padding. Nothing material is missing for the task it covers.

DimensionReasoningScore

Conciseness

The ~20-line body is lean and fully operational — command template, inputs with examples, three process steps, and expected output — with no explanation of concepts the agent already knows. Every token earns its place, matching the top anchor.

5 / 5

Actionability

It provides the exact executable action format "take {object} from {source_receptacle}" plus concrete identifier examples ("toiletpaper 1", "toilet 1") and the exact failure signal to watch for ("Nothing happened"). For an instruction-only skill this is copy-paste-ready guidance covering the common case.

5 / 5

Workflow Clarity

The simple-skill exception applies: a single unambiguous action with a clear three-step sequence (verify context, execute, handle feedback), an explicit error-recovery loop routing "Nothing happened" to the troubleshooting guide, and a defined success observation in the Output section. Not a destructive or batch operation, so no cap applies.

5 / 5

Progressive Disclosure

The body is under 50 lines, well-organized into Inputs/Process/Output, and its single reference (references/troubleshooting.md) exists in the bundle, is one level deep, and is signaled exactly at the point of need in the Handle Feedback step. This matches both the top anchor and the simple-skill scoring note.

5 / 5

Total

20

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: third-person, concise, with an explicit 'Use when' clause and concrete action and input details. Trigger coverage is good though not exhaustive, and the closing mention of placement/usage slightly softens its distinctiveness from sibling object-manipulation skills.

DimensionReasoningScore

Specificity

The description names concrete actions with concrete inputs — "Picks up a specified object from a given receptacle" and "executing a 'take' action to transfer the object into the agent's inventory" — which fully covers this single-action skill. It stops short of a 5 because the capability is essentially one action restated rather than multiple distinct concrete actions.

4 / 5

Completeness

It explicitly answers both: what ("executing a 'take' action to transfer the object into the agent's inventory") and when ("Use this skill when the agent has located a required object and needs to acquire it for later use, such as taking an item from a surface or container"). The when-clause is explicit with concrete trigger conditions, matching the top anchor; the 4 anchor's weaker, less explicit 'when' does not fit.

5 / 5

Trigger Term Quality

It includes natural phrases a caller would use — "pick up", "taking an item from a surface or container", "acquire" — alongside the literal action keyword "take". A few common variations (e.g., "grab", "get") are missing and "receptacle" is environment jargon, so it falls just short of comprehensive coverage.

4 / 5

Distinctiveness Conflict Risk

The skill is clearly scoped to the ALFWorld 'take' action with named inputs (object, source receptacle), making it distinct from navigation or placement skills. Minor overlap risk remains because "enabling further manipulation like placement or usage" gestures at territory that belongs to a put/place skill.

4 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
zjunlp/SkillNet
Reviewed

Table of Contents

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