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scienceworld-room-navigator

Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction.

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Instructions

Use this skill to instantly move the agent to a different room. This is the primary method of navigation.

When to Use

  • The agent needs to find an object known to be in a specific room (e.g., "metal pot is located around the kitchen").
  • The agent needs to access a facility available only in a specific room (e.g., a workshop for building circuits, a foundry for smelting).
  • The agent has completed tasks in one room and needs to proceed to the next relevant location.

How to Use

  1. Identify the Target Room: Determine the exact name of the destination room from the task context or environment description (e.g., kitchen, workshop, foundry).
  2. Execute Teleport: Use the teleport to <ROOM_NAME> action.
  3. Verify Arrival: The observation will confirm the teleport was successful (e.g., "You teleport to the kitchen."). You may then proceed with look around to survey the new location.

Important Notes

  • Teleportation is a single-step action. There is no need for intermediate movement.
  • All standard room connections (doors) remain, but teleportation bypasses them.
  • After teleporting, the agent's inventory and any held items remain unchanged.

Example

Task: Move to the kitchen to find a metal pot.

  1. teleport to kitchen
  2. Observation: "You teleport to the kitchen."
  3. look around to survey the room and locate the metal pot.
Repository
zjunlp/SkillNet
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