Pure-reference catalog of the testing categories that apply to a video-game build before it ships. Defines the six canonical buckets the industry tests against - functional / compliance / compatibility / performance / localization / accessibility - plus the multiplayer and content-rating sub-axes. Cross-references each bucket to the platform-holder vocabulary that drives it (Microsoft Xbox Requirements / XR test cases, Sony TRC, Nintendo Lotcheck, Steam Direct review). Use as the taxonomy lookup when planning a game test pass, scoping QA effort, or mapping platform-cert findings back to internal test categories.
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Per-platform requirement documents, severity codes, and the compatibility
bench layout that back the six-category taxonomy in SKILL.md.
| Platform | Document name | Source |
|---|---|---|
| Xbox console | Xbox Requirements (XRs) | learn.microsoft.com/.../console/certification-requirements |
| Xbox PC | Xbox Network Policies for PC and Mobile | learn.microsoft.com/.../pc/live-policies-pc |
| PlayStation | Technical Requirements Checklist (TRC) | Gated NDA portal; cite by stable ID "Sony TRC" |
| Nintendo | Lotcheck / Submission Guidelines | Gated NDA portal; cite by stable ID "Nintendo Lotcheck" |
| Steam | App Review Process | partner.steamgames.com/doc/store/review_process |
Each requirement maps to test cases with explicit Test Steps, Expected Behavior, and Pass/Fail examples - see Microsoft's Certification Tested Xbox Requirements for Xbox Console Games.
| Code | Name | Effect |
|---|---|---|
| CFR | Condition for Resubmission | Title fails cert; must be fixed before resubmit |
| SRI | Standard Reporting Issue | Related to an XR but not severe enough to fail; fix recommended |
| ION | Issue of Note | Not tied to an XR; informational |
| Non-Tested | - | XR could not be tested in this pass |
Sony TRC and Nintendo Lotcheck use comparable severity tiers internally (NDA - cite by stable ID).
The Xbox bench - per the Certification step-by-step guide - exemplifies the required matrix:
| Console | SKU | Resolution | Storage | Audio |
|---|---|---|---|---|
| Console 1 | Xbox One / Xbox Series X | 720p | Internal HDD | Stereo |
| Console 2 | Xbox One X / Xbox Series S | 4k | Internal HDD | 5.1 Bitstream |
| Console 3 | Xbox One S / Xbox Series X | 1080p | Internal HDD | Stereo |
| Console 4 | Xbox Series S | 1080p | USB HDD | Headset (Windows Sonic) |
| Console 5 | Xbox Series X | 720p | USB HDD | Stereo |
The same matrix logic applies to Sony (PS4 base / PS4 Pro / PS5 / PS5 Pro), Nintendo (Switch original / OLED / Switch 2), and PC (GPU vendor × driver version × OS × DirectX/Vulkan). Microsoft tracks cross-generation requirements under XR-130: Xbox Console Families and Generations. Each bench console also varies Console Language to exercise localized assets in the cert pass.