Use when a game needs recorded play sessions as regression tests, netcode replays for spectators or esports, or reproducible bug repros for cert. Replays sessions bit-for-bit and checks the end state, via Unity InputEventTrace, Unreal's Replay System or deterministic Godot input replay.
89%
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{
"name": "testland/gameplay-recording-replay",
"version": "1.4.15",
"summary": "Use when a game needs recorded play sessions as regression tests, netcode replays for spectators or esports, or reproducible bug repros for cert. Replays sessions bit-for-bit and checks the end state, via Unity InputEventTrace, Unreal's Replay System or deterministic Godot input replay.",
"private": false,
"skills": {
"gameplay-recording-replay": {
"path": "SKILL.md"
}
}
}