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testland/gameplay-recording-replay

Use when a game needs recorded play sessions as regression tests, netcode replays for spectators or esports, or reproducible bug repros for cert. Replays sessions bit-for-bit and checks the end state, via Unity InputEventTrace, Unreal's Replay System or deterministic Godot input replay.

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89%

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Files

tile.json

{
  "name": "testland/gameplay-recording-replay",
  "version": "1.4.15",
  "summary": "Use when a game needs recorded play sessions as regression tests, netcode replays for spectators or esports, or reproducible bug repros for cert. Replays sessions bit-for-bit and checks the end state, via Unity InputEventTrace, Unreal's Replay System or deterministic Godot input replay.",
  "private": false,
  "skills": {
    "gameplay-recording-replay": {
      "path": "SKILL.md"
    }
  }
}

SKILL.md

tile.json