Use before a multiplayer game goes to platform cert, where broken multiplayer is a common rejection. Builds a coverage matrix for connect, authority handoff, disconnect, reconnect and host migration under latency, loss and reordering for Unity Netcode, Unreal and Mirror, with a go/no-go gate.
91%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
Passed
No findings from the security scan
The owner of this plugin can generate scenarios and run an eval with the Tessl CLI.
tessl scenario generatetessl eval run