CtrlK
BlogDocsLog inGet started
Tessl Logo

testland/multiplayer-state-machine-coverage

Build a coverage matrix for a networked-game state machine that exercises connect / authority-handoff / disconnect / reconnect / host-migration paths across Unity Netcode for GameObjects, Unreal Engine replication, and Mirror Networking. Workflow: enumerate the engine's connection states + ownership states + replicated-property update rules, cross them against latency / loss / out-of-order packet injection, encode each combination as a test fixture, and emit a go / no-go gate. Use before submitting a multiplayer title to platform cert - Microsoft's cert guide lists 'Multiplayer does not work as expected' as one of the most common Hold reasons, and Xbox XR-067 (MPSD session state) is failed by uncovered state-machine paths.

74

Quality

93%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Medium

Suggest reviewing before use

Overview
Quality
Evals
Security
Files

Security

1 medium severity finding. This skill can be installed but you should review these findings before use.

Medium

W013: Attempt to modify system services in skill instructions.

What this means

The skill prompts the agent to compromise the security or integrity of the user’s machine by modifying system-level services or configurations, such as obtaining elevated privileges, altering startup scripts, or changing system-wide settings.

Why it was flagged

The skill explicitly instructs using OS-level network commands (e.g., tc qdisc) and detaching NICs to inject faults, which modify system network configuration and require elevated privileges, so it pushes the agent to change the host machine state.

Report incorrect finding
Audited
Security analysis
Snyk