CtrlK
BlogDocsLog inGet started
Tessl Logo

testland/platform-cert-overview-reference

Pure-reference catalog of the four platform-holder certification regimes a multi-platform title submits to before release: Microsoft Xbox Requirements (XR) / Xbox certification on learn.microsoft.com, Sony Technical Requirements Checklist (TRC) on the gated PlayStation DevNet portal, Nintendo Lotcheck on the gated Nintendo Developer Portal, and Steam Direct review on partner.steamgames.com. Documents the submission workflow, severity / pass-fail vocabulary, test-bench configurations, and known SLAs for each platform. Cites public sources inline; cites gated NDA portals by stable ID per PLUGIN_AUTHORING.md Step 4 fallback. Use when planning a cert calendar, mapping internal QA findings to the platform's vocabulary, or sequencing submissions across platforms.

70

Quality

88%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

Overview
Quality
Evals
Security
Files

console-nda-regimes.mdreferences/

Sony TRC and Nintendo Lotcheck - reference

Full detail for the two NDA-gated console regimes, for platform-cert-overview-reference.

NDA note (applies to every clause below). All Sony TRC and Nintendo Lotcheck specifics are behind gated portals - PlayStation DevNet and the Nintendo Developer Portal. They are cited by stable ID ("Sony TRC" / "Nintendo Lotcheck") per PLUGIN_AUTHORING.md Step 4 fallback; partners with portal access should consult the current authoritative revision. Individual clauses are not re-marked NDA in the sections below.

Sony PlayStation Certification (TRC)

Source of truth

  • Document: Sony Technical Requirements Checklist (TRC) - gated NDA portal at PlayStation DevNet.
  • Per-generation supplements: PS5 TRC supersedes PS4 TRC; PS5 Pro adds 60-Hz / 8K / PS5 Pro Game Boost guidance.

Structure

The Sony TRC is a numbered checklist organised into roughly comparable buckets to the Xbox XR list:

  • Functional - title stability, error recovery, save game.
  • Trophies - Sony's analogue to Xbox Achievements (exact count / point limits by stable ID).
  • Multiplayer - session lifecycle, presence, voice + text chat.
  • PSN integration - sign-in, friends, party.
  • Content delivery - DLC, patches, packaging.
  • Compatibility - generation matrix (PS4 base / PS4 Pro / PS5 / PS5 Pro), Game Boost, backward compatibility.
  • Hardware peripherals - DualSense haptics, adaptive triggers, PSVR2 (where applicable).

Submission workflow

Sony documents its high-level publishing workflow publicly via playstation.com/en-us/develop; the per-step TRC details are NDA.

  1. QA pre-cert - partner runs internal TRC dry pass.
  2. Submission upload - Master to Sony's submission system.
  3. Format QA - Sony's QA team validates the build against the TRC.
  4. Pass / Fail decision - fail tickets list each TRC clause violated.
  5. Re-submit - corrected master goes back through the same workflow.

Severity vocabulary

Sony classifies findings on a severity scale comparable to the Microsoft CFR / SRI split. Each finding lists the TRC clause it violates and the steps to reproduce.

SLAs

Sony does not publish SLAs publicly. Practitioners budget calendar-weeks for a console-game format QA pass; patch / minor-update SLAs are shorter than initial-release SLAs.

Nintendo Lotcheck

Source of truth

  • Document: Nintendo Submission Guidelines ("Lotcheck") - gated Nintendo Developer Portal.
  • Public-facing partner portal: developer.nintendo.com (the developer landing page is reachable without NDA but shows only general program info; the Lotcheck document itself requires developer-portal access).

Structure

Nintendo Lotcheck covers analogous buckets:

  • Functional and stability - boot, save, error recovery.
  • Network play and online services - Nintendo Network authentication, online matchmaking, friend lists, parental controls.
  • Profile and user data - Nintendo Account, Mii, save data.
  • Storage - microSD / system memory boundaries, save data cloud sync where applicable.
  • Compatibility - across Switch hardware revisions (original / Lite / OLED) and Switch 2 where supported, docked vs. handheld mode transitions, joy-con + Pro Controller + detached + paired modes.
  • Performance - sustained framerate in handheld vs. docked, thermal behaviour during long sessions.
  • eShop metadata + ratings - region-specific (Japan / Americas / Europe / Australia / Korea).

Workflow

The Lotcheck submission workflow is comparable in shape to Sony TRC: pre-cert dry-run, master upload, Nintendo QA pass, fail ticket list keyed to Lotcheck clauses, re-submission. Exact step names and SLAs are NDA.

Notable distinguishing constraints

  • Handheld / docked transitions are a Switch-specific test surface with no analogue on Xbox / PlayStation.
  • Cartridge + eShop dual delivery complicates patch / DLC layout.
  • Joy-Con drift / detached / single-Joy-Con modes add a controller-state matrix beyond the Xbox / PS controller test surface.

SKILL.md

tile.json