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testland/platform-cert-overview-reference

Pure-reference catalog of the four platform-holder certification regimes a multi-platform title submits to before release: Microsoft Xbox Requirements (XR) / Xbox certification on learn.microsoft.com, Sony Technical Requirements Checklist (TRC) on the gated PlayStation DevNet portal, Nintendo Lotcheck on the gated Nintendo Developer Portal, and Steam Direct review on partner.steamgames.com. Documents the submission workflow, severity / pass-fail vocabulary, test-bench configurations, and known SLAs for each platform. Cites public sources inline; cites gated NDA portals by stable ID per PLUGIN_AUTHORING.md Step 4 fallback. Use when planning a cert calendar, mapping internal QA findings to the platform's vocabulary, or sequencing submissions across platforms.

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steam-direct.mdreferences/

Steam Direct - reference

Full Steam Direct regime detail for platform-cert-overview-reference.

Source of truth

  • Application: partner.steamgames.com/doc/store/application
  • Fee: Steam Direct Fee
  • Content Survey: partner.steamgames.com/doc/gettingstarted/contentsurvey
  • Review Process: partner.steamgames.com/doc/store/review_process

Workflow

Per the App Review Process:

  1. Developer purchases the Steam Direct Fee or obtains an app credit; creates the application in Steamworks.
  2. Developer completes the Content Survey (age ratings, content warnings).
  3. Developer marks the title "ready for review" - two parallel reviews begin:
    • Store Presence Review - 3-5 business days (plan for 7).
    • Product Build Review - 3-5 business days (plan for 7).
  4. On approval, the title can be released on its scheduled date.

Per the same page: "Once your game has been reviewed and approved, there is no need to go through review again."

What is reviewed

Per the same page, the Store Presence Review checks:

  • "Your store page should only contain features and content that will be available at launch."
  • "Capsule images must display readable product titles / logos."
  • "Screenshots must show only gameplay, excluding concept art or marketing materials."
  • Description quality, no external links.

The Product Build Review checks:

  • "Your product will need to start up properly" across all listed OSes.
  • "All supported features listed on the store page will need to be implemented."
  • "Your product must use Steam Wallet for any in-game transactions."

Special categories

Per the same page:

  • Early Access - requires answering all Early Access section questions before review.
  • Adult Content - both store-page and build review required; may exceed standard timeframes.
  • Trading Cards - separate 3 - 5 business day review for card assets and drop configurations.

Comparison to console cert

Steam Direct is dramatically lighter than the three console regimes: no equivalent of Xbox XR test cases, no equivalent of Sony TRC bench matrix, no equivalent of Nintendo handheld / docked test surface. The bar is "starts up + features match store page + uses Steam Wallet for IAP" rather than a multi-stage cert pass.

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