Sony TRC and Nintendo Lotcheck - reference
Full detail for the two NDA-gated console regimes, for
platform-cert-overview-reference.
NDA note (applies to every clause below). All Sony TRC and Nintendo
Lotcheck specifics are behind gated portals - PlayStation DevNet and the
Nintendo Developer Portal. They are cited by stable ID ("Sony TRC" /
"Nintendo Lotcheck") per PLUGIN_AUTHORING.md Step 4 fallback; partners with
portal access should consult the current authoritative revision. Individual
clauses are not re-marked NDA in the sections below.
Sony PlayStation Certification (TRC)
Source of truth
- Document: Sony Technical Requirements Checklist (TRC) - gated NDA
portal at PlayStation DevNet.
- Per-generation supplements: PS5 TRC supersedes PS4 TRC; PS5 Pro adds
60-Hz / 8K / PS5 Pro Game Boost guidance.
Structure
The Sony TRC is a numbered checklist organised into roughly comparable buckets
to the Xbox XR list:
- Functional - title stability, error recovery, save game.
- Trophies - Sony's analogue to Xbox Achievements (exact count / point
limits by stable ID).
- Multiplayer - session lifecycle, presence, voice + text chat.
- PSN integration - sign-in, friends, party.
- Content delivery - DLC, patches, packaging.
- Compatibility - generation matrix (PS4 base / PS4 Pro / PS5 / PS5 Pro),
Game Boost, backward compatibility.
- Hardware peripherals - DualSense haptics, adaptive triggers, PSVR2
(where applicable).
Submission workflow
Sony documents its high-level publishing workflow publicly via
playstation.com/en-us/develop;
the per-step TRC details are NDA.
- QA pre-cert - partner runs internal TRC dry pass.
- Submission upload - Master to Sony's submission system.
- Format QA - Sony's QA team validates the build against the TRC.
- Pass / Fail decision - fail tickets list each TRC clause violated.
- Re-submit - corrected master goes back through the same workflow.
Severity vocabulary
Sony classifies findings on a severity scale comparable to the Microsoft
CFR / SRI split. Each finding lists the TRC clause it violates and the steps
to reproduce.
SLAs
Sony does not publish SLAs publicly. Practitioners budget calendar-weeks for a
console-game format QA pass; patch / minor-update SLAs are shorter than
initial-release SLAs.
Nintendo Lotcheck
Source of truth
- Document: Nintendo Submission Guidelines ("Lotcheck") - gated
Nintendo Developer Portal.
- Public-facing partner portal: developer.nintendo.com
(the developer landing page is reachable without NDA but shows only general
program info; the Lotcheck document itself requires developer-portal access).
Structure
Nintendo Lotcheck covers analogous buckets:
- Functional and stability - boot, save, error recovery.
- Network play and online services - Nintendo Network authentication,
online matchmaking, friend lists, parental controls.
- Profile and user data - Nintendo Account, Mii, save data.
- Storage - microSD / system memory boundaries, save data cloud sync where
applicable.
- Compatibility - across Switch hardware revisions (original / Lite / OLED)
and Switch 2 where supported, docked vs. handheld mode transitions,
joy-con + Pro Controller + detached + paired modes.
- Performance - sustained framerate in handheld vs. docked, thermal
behaviour during long sessions.
- eShop metadata + ratings - region-specific (Japan / Americas / Europe /
Australia / Korea).
Workflow
The Lotcheck submission workflow is comparable in shape to Sony TRC: pre-cert
dry-run, master upload, Nintendo QA pass, fail ticket list keyed to Lotcheck
clauses, re-submission. Exact step names and SLAs are NDA.
Notable distinguishing constraints
- Handheld / docked transitions are a Switch-specific test surface with no
analogue on Xbox / PlayStation.
- Cartridge + eShop dual delivery complicates patch / DLC layout.
- Joy-Con drift / detached / single-Joy-Con modes add a controller-state
matrix beyond the Xbox / PS controller test surface.