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jbaruch/speaker-toolkit

Two-skill presentation system: analyze your speaking style into a rhetoric knowledge vault, then create new presentations that match your documented patterns. Includes an 88-entry Presentation Patterns taxonomy for scoring, brainstorming, and go-live preparation.

Overall
score

95%

Does it follow best practices?

Validation for skill structure

Overview
Skills
Evals
Files

make-it-rain.mdskills/presentation-creator/references/patterns/deliver/

id:
make-it-rain
name:
Make It Rain
type:
pattern
part:
deliver
phase_relevance:
content
vault_dimensions:
4
detection_signals:
physical props used, audience interaction through objects, tangible demonstrations
related_patterns:
entertainment, weatherman
inverse_of:
difficulty:
advanced

Make It Rain

Summary

Use physical props — candy, paper airplanes, chairs, objects — to add flair, concretize abstract concepts, and encourage audience interaction. Physical engagement creates memorable experiences that slides alone cannot.

The Pattern in Detail

Presentations are overwhelmingly visual-auditory experiences: the audience looks at slides and listens to the speaker. The Make It Rain pattern breaks this mold by introducing physical, tangible elements into the presentation. This can range from throwing candy to reward audience participation, to rearranging chairs to demonstrate an architectural concept, to using physical objects as metaphors for abstract ideas. The goal is to engage the kinesthetic and spatial senses that slides leave dormant.

The simplest implementation is a reward system for audience participation. Bring a bag of individually wrapped candy and announce at the start that anyone who asks a question or answers one gets a piece tossed to them. This simple mechanism is remarkably effective. It taps into competitive instincts — adults are not above competing for a piece of chocolate — and it makes interaction feel playful rather than risky. The first question comes faster, and subsequent participation follows naturally. The candy itself is trivial; the social permission it grants is invaluable.

More ambitious implementations use physical objects to concretize abstract concepts. A speaker explaining load balancing might use tennis balls and volunteers to demonstrate the concept physically. A talk about architectural patterns might use building blocks. A presentation on network topology might use string and chairs to create a physical network. These demonstrations are memorable precisely because they are unusual — the audience has seen a thousand slides but has rarely been asked to physically participate in building a concept. The novelty creates attention, and the physicality creates deeper understanding.

Moving furniture is another underutilized technique. If your talk is about collaboration, rearrange the chairs from theater-style rows into discussion clusters. If you are discussing silos, physically separate groups. These environmental changes do not just illustrate your point — they literally put the audience into the experience you are describing. This is advanced territory that requires confidence and logistical planning, but the impact is substantial.

The key risk with Make It Rain is logistical failure. Physical props require planning, transportation, and setup time. Throwing objects requires reasonable aim and audience willingness. Rearranging furniture requires permission from the venue and enough time between sessions. Always have a fallback plan: if the candy does not arrive, if the props break, if the venue says no to furniture rearrangement, your talk must still work. The physical elements should enhance an already strong presentation, not be load-bearing.

When to Use / When to Avoid

Use this pattern when you have the logistical capacity to support it and when the physical element genuinely enhances the content rather than serving as pure spectacle. It works best in smaller venues (under 200 people) where physical interaction is practical, in workshop settings where participation is expected, and in longer sessions where sustained engagement is challenging. Avoid it in large auditoriums where logistics become unwieldy, in formal settings where physical interaction would be inappropriate, or when the connection between prop and content is forced.

Detection Heuristics

  • Physical objects are incorporated into the presentation
  • Audience members physically interact with props or each other
  • Abstract concepts are demonstrated through tangible, spatial means
  • Reward systems encourage participation through physical tokens

Scoring Criteria

  • Strong signal (2 pts): Physical props are used effectively to enhance understanding and engagement, with clear connection between physical element and content, logistics handled smoothly
  • Moderate signal (1 pt): Some physical elements present but connection to content is weak or logistics are rough
  • Absent (0 pts): Presentation is entirely screen-based with no physical interaction elements

Relationship to Vault Dimensions

This pattern maps to Vault Dimension 4 (Audience Engagement). Physical interaction creates a qualitatively different type of engagement than visual or auditory stimulation alone. It breaks the passive viewing pattern and transforms attendees from audience members into participants.

Combinatorics

Make It Rain combines naturally with Entertainment (physical props are inherently entertaining), Weatherman (interacting with the physical space while facing the audience), and Posse (supporters can help distribute props and manage logistics). It supports Seeding the First Question when the reward system incentivizes early participation. The pattern requires strong Preparation (logistics) and benefits from Carnegie Hall rehearsal (practicing with physical props).

Install with Tessl CLI

npx tessl i jbaruch/speaker-toolkit

skills

presentation-creator

references

patterns

_index.md

guardrails.md

process.md

slide-generation.md

SKILL.md

CHANGELOG.md

README.md

tile.json