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github.com/openai/plugins

SkillAddedReview
github

plugins/github/skills/github/SKILL.md

Triage and orient GitHub repository, pull request, and issue work through the connected GitHub app. Use when the user asks for general GitHub help, wants PR or issue summaries, or needs repository context before choosing a more specific GitHub workflow.

72

gh-fix-ci

plugins/github/skills/gh-fix-ci/SKILL.md

Use when a user asks to debug or fix failing GitHub PR checks that run in GitHub Actions. Use the GitHub app from this plugin for PR metadata and patch context, and use `gh` for Actions check and log inspection before implementing any approved fix.

80

gh-address-comments

plugins/github/skills/gh-address-comments/SKILL.md

Address actionable GitHub pull request review feedback. Use when the user wants to inspect unresolved review threads, requested changes, or inline review comments on a PR, then implement selected fixes. Use the GitHub app for PR metadata and flat comment reads, and use the bundled GraphQL script via `gh` whenever thread-level state, resolution status, or inline review context matters.

76

web-game-foundations

plugins/game-studio/skills/web-game-foundations/SKILL.md

Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

68

web-3d-asset-pipeline

plugins/game-studio/skills/web-3d-asset-pipeline/SKILL.md

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

70

three-webgl-game

plugins/game-studio/skills/three-webgl-game/SKILL.md

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

68

sprite-pipeline

plugins/game-studio/skills/sprite-pipeline/SKILL.md

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

79

react-three-fiber-game

plugins/game-studio/skills/react-three-fiber-game/SKILL.md

Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.

63

phaser-2d-game

plugins/game-studio/skills/phaser-2d-game/SKILL.md

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

68

game-ui-frontend

plugins/game-studio/skills/game-ui-frontend/SKILL.md

Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.

69

game-studio

plugins/game-studio/skills/game-studio/SKILL.md

Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

70

game-playtest

plugins/game-studio/skills/game-playtest/SKILL.md

Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.

64

figma-use

plugins/figma/skills/figma-use/SKILL.md

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.

70

figma-use-slides

plugins/figma/skills/figma-use-slides/SKILL.md

This skill helps agents use Figma's use_figma MCP tool in the Slides context. Can be used alongside figma-use which has foundational context for using the use_figma tool.

58

figma-use-motion

plugins/figma/skills/figma-use-motion/SKILL.md

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

79

figma-use-figjam

plugins/figma/skills/figma-use-figjam/SKILL.md

This skill helps agents use Figma's use_figma MCP tool in the FigJam context. Can be used alongside figma-use which has foundational context for using the use_figma tool.

59

figma-swiftui

plugins/figma/skills/figma-swiftui/SKILL.md

SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.

79

figma-implement-motion

plugins/figma/skills/figma-implement-motion/SKILL.md

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

71

figma-generate-library

plugins/figma/skills/figma-generate-library/SKILL.md

Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.

74

figma-generate-diagram

plugins/figma/skills/figma-generate-diagram/SKILL.md

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

98

1.51x
figma-generate-design

plugins/figma/skills/figma-generate-design/SKILL.md

Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.

68

figma-design-to-code

plugins/figma/skills/figma-design-to-code/SKILL.md

Use this skill when implementing a Figma design as code (design → code) — the read-FROM-Figma direction. Triggers: 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'code this up from Figma', 'design to code', or a figma.com design URL provided alongside a codebase. Encodes the workflow for reading a node out of Figma with get_design_context and adapting its reference output to the target project — reusing existing components, tokens, and conventions, and honoring Code Connect mappings, component docs, design annotations, and design tokens by priority. Complements figma-code-connect (component mapping) and figma-generate-design / figma-use (the reverse, code → design direction).

79

figma-create-new-file

plugins/figma/skills/figma-create-new-file/SKILL.md

**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `create_new_file` tool call. NEVER call `create_new_file` directly without loading this skill first. Trigger whenever the user wants a new blank Figma file — a new design, FigJam, or Slides file — or when you need a fresh file before calling `use_figma`. Usage — /figma-create-new-file [editorType] [fileName] (e.g. /figma-create-new-file figjam My Whiteboard, /figma-create-new-file slides Q3 Review)

71

figma-code-connect

plugins/figma/skills/figma-code-connect/SKILL.md

Creates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.

74

use-dom

plugins/expo/skills/use-dom/SKILL.md

Use Expo DOM components to run web code in a webview on native and as-is on web. Migrate web code to native incrementally.

86

1.25x