Community-maintained Agent Skills for complete Swift and Apple-platform app delivery.
73
92%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Medium
Suggest reviewing before use
Read this reference when the task needs concrete setup, API wiring, or implementation recipes. Keep scope, workflow, non-obvious invariants, mistakes, and review gates in the parent SKILL.md.
Import DockKit:
import DockKitDockKit requires a physical DockKit-compatible accessory and a real device. The Simulator cannot connect to dock hardware.
DockKit itself requires no special entitlements or DockKit-specific
Info.plist keys. Camera apps that use device cameras still need normal
camera privacy handling, including NSCameraUsageDescription. The framework
communicates with paired accessories automatically through the DockKit
system daemon.
The app must use AVFoundation camera APIs. DockKit hooks into the camera pipeline to analyze frames for system tracking.
Use DockAccessoryManager.shared to observe dock connections:
import DockKit
func observeAccessories() async throws {
for await stateChange in try DockAccessoryManager.shared.accessoryStateChanges {
switch stateChange.state {
case .docked:
guard let accessory = stateChange.accessory else { continue }
// Accessory is connected and ready
configureAccessory(accessory)
case .undocked:
// iPhone removed from dock
handleUndocked()
@unknown default:
break
}
}
}accessoryStateChanges emits DockAccessory.StateChange values with state,
accessory, and trackingButtonEnabled. Use accessory.identifier for the
name, category, and UUID; hardware details are available via firmwareVersion
and hardwareModel.
System tracking is DockKit's default mode. When enabled, the system analyzes camera frames through built-in ML inference, detects faces and bodies, and drives the motors to keep subjects in frame. Any app using AVFoundation camera APIs benefits automatically.
// Enable system tracking (default)
try await DockAccessoryManager.shared.setSystemTrackingEnabled(true)
// Disable system tracking for custom control
try await DockAccessoryManager.shared.setSystemTrackingEnabled(false)System tracking state does not persist across app termination, reboots, or background/foreground transitions. Set it explicitly whenever the app needs a specific value.
Allow users to select a specific subject by tapping:
// Select the subject at a unit point in video-frame coordinates
try await accessory.selectSubject(at: CGPoint(x: 0.5, y: 0.5))
// Select specific subjects by identifier
try await accessory.selectSubjects([subjectUUID])
// Clear selection (return to automatic selection)
try await accessory.selectSubjects([])Disable system tracking and provide your own observations when using custom ML models or the Vision framework.
Construct DockAccessory.Observation values from your inference output
and pass them to the accessory at 10-30 fps:
import DockKit
import AVFoundation
func processFrame(
_ sampleBuffer: CMSampleBuffer,
accessory: DockAccessory,
activeDevice: AVCaptureDevice
) async throws {
let cameraInfo = DockAccessory.CameraInformation(
captureDevice: activeDevice.deviceType,
cameraPosition: activeDevice.position,
orientation: .corrected,
cameraIntrinsics: frameIntrinsics(from: sampleBuffer),
referenceDimensions: frameDimensions(from: sampleBuffer)
)
let detection = try await detector.detect(sampleBuffer)
let observationType: DockAccessory.Observation.ObservationType = switch detection.kind {
case .face: .humanFace
case .body: .humanBody
case .object: .object
}
let observation = DockAccessory.Observation(
identifier: detection.id,
type: observationType,
rect: detection.rect, // normalized, lower-left origin
faceYawAngle: detection.faceYawAngle
)
try await accessory.track([observation], cameraInformation: cameraInfo)
}When reviewing custom tracking, explicitly choose among the only supported
ObservationType cases: .humanFace, .humanBody, and .object.
Do not answer with only .humanFace when body or object detections are possible.
The rect uses normalized coordinates with a lower-left origin (same
coordinate system as Vision framework -- no conversion needed).
DockAccessory.CameraInformation describes the active camera; do not hardcode
placeholder device, intrinsics, or frame-size values. Set orientation to
.corrected when coordinates are already relative to the bottom-left corner.
In review answers, reject opaque optional cameraInfo placeholders and show
construction from the active AVCaptureDevice plus the current CMSampleBuffer.
Track variants also accept [AVMetadataObject] instead of observations.
Use the image: CVPixelBuffer overloads when DockKit should combine
observations or metadata with the captured image buffer; the image argument
is required in those overloads.
Control how the system frames tracked subjects:
try await accessory.setFramingMode(.automatic) // documented default
try await accessory.setFramingMode(.center) // explicit opt-in| Mode | Behavior |
|---|---|
.automatic | Documented default; system decides optimal framing |
.center | Explicit opt-in mode to keep subject centered |
.left | Frame subject in left third |
.right | Frame subject in right third |
Default system behavior often centers the primary subject, but .center is
never the default-like mode; .automatic is. Use .left or .right when
graphic overlays occupy part of the frame.
Constrain tracking to a specific area of the video frame:
// Normalized coordinates, origin at upper-left
let squareRegion = CGRect(x: 0.25, y: 0.0, width: 0.5, height: 1.0)
try await accessory.setRegionOfInterest(squareRegion)Use region of interest when cropping to a non-standard aspect ratio (e.g., square video for conferencing) so subjects stay within the visible area.
Disable system tracking before controlling motors directly.
Set continuous rotation speed in radians per second:
import Spatial
// Pan right at 0.2 rad/s, tilt down at 0.1 rad/s
let velocity = Vector3D(x: 0.1, y: 0.2, z: 0.0)
try await accessory.setAngularVelocity(velocity)
// Stop all motion
try await accessory.setAngularVelocity(Vector3D())Axes:
x -- pitch (tilt). Positive tilts down on iOS.y -- yaw (pan). Positive pans right.z -- roll (if supported by hardware).Move to a specific position over a duration:
let target = Vector3D(x: 0.0, y: 0.5, z: 0.0) // Yaw 0.5 rad
let progress = try accessory.setOrientation(
target,
duration: .seconds(2),
relative: false
)Also accepts Rotation3D for quaternion-based orientation. Set
relative: true to move relative to the current position. The returned
Progress object tracks completion.
Monitor the accessory's current position and velocity:
for await state in try accessory.motionStates {
let positions = state.angularPositions // Vector3D
let velocities = state.angularVelocities // Vector3D
let time = state.timestamp
if let error = state.error {
// Motor error occurred
}
}Restrict range of motion and maximum speed per axis:
let yawLimit = try DockAccessory.Limits.Limit(
positionRange: -1.0 ..< 1.0, // radians
maximumSpeed: 0.5 // rad/s
)
let limits = DockAccessory.Limits(yaw: yawLimit, pitch: nil, roll: nil)
try accessory.setLimits(limits)Built-in character animations that move the dock expressively:
// Disable system tracking before animating
try await DockAccessoryManager.shared.setSystemTrackingEnabled(false)
let progress = try await accessory.animate(motion: .kapow)
// Wait for completion
while !progress.isFinished && !progress.isCancelled {
try await Task.sleep(for: .milliseconds(100))
}
// Restore system tracking
try await DockAccessoryManager.shared.setSystemTrackingEnabled(true)| Animation | Effect |
|---|---|
.yes | Nodding motion |
.no | Shaking motion |
.wakeup | Startup-style motion |
.kapow | Dramatic pendulum swing |
Animations start from the accessory's current position and execute
asynchronously. Always restore tracking state after completion. Keep
animate(motion:) and setOrientation(_:duration:relative:) calls to no
more than twice per second; higher call rates can throw .frameRateTooHigh.
iOS 18+ exposes ML-derived tracking signals through the throwing
trackingStates async sequence. Each state has time and trackedSubjects
(.person or .object); persons include identifier, rect,
speakingConfidence, lookingAtCameraConfidence, and saliencyRank
(lower rank is more salient).
if #available(iOS 18.0, *) {
for await state in try accessory.trackingStates {
var speaker: UUID?
var engaged: UUID?
var salient: (id: UUID, rank: Int)?
for subject in state.trackedSubjects {
switch subject {
case .person(let person):
let id = person.identifier, rect = person.rect
let speaking = person.speakingConfidence
let looking = person.lookingAtCameraConfidence
let rank = person.saliencyRank
updateSubjectOverlay(id: id, rect: rect)
if let speaking, speaking > 0.7 { speaker = id }
if let looking, looking > 0.7 { engaged = id }
if let rank, salient == nil || rank < salient!.rank { salient = (id, rank) }
case .object(let object):
let id = object.identifier, rect = object.rect
let rank = object.saliencyRank
updateSubjectOverlay(id: id, rect: rect)
if let rank, salient == nil || rank < salient!.rank { salient = (id, rank) }
}
}
if let id = speaker ?? engaged ?? salient?.id { try await accessory.selectSubjects([id]) }
}
}Use selectSubjects(_:) to lock tracking by UUID; pass [] to return to
automatic selection. Use speakingConfidence for speakers,
lookingAtCameraConfidence for engagement, rect for overlays, and lower
saliencyRank values as fallback.
In review answers, consume lookingAtCameraConfidence and rect in code, not
just prose.
Physical buttons on the dock trigger events through the throwing
accessoryEvents async sequence (iOS 17.4+):
if #available(iOS 17.4, *) {
for await event in try accessory.accessoryEvents {
switch event {
case .cameraShutter: break
case .cameraFlip: break
case .cameraZoom(factor: let factor): break
case .button(id: let id, pressed: let pressed): break
@unknown default: break
}
}
}Third-party apps receive these events and implement behavior through AVFoundation.
Monitor the dock's battery status through the throwing batteryStates async
sequence (iOS 18+). A dock can report multiple batteries, each identified by
name:
if #available(iOS 18.0, *) {
var batteryRows: [String: (Double, DockAccessory.BatteryChargeState, Bool)] = [:]
for await battery in try accessory.batteryStates {
batteryRows[battery.name] = (battery.batteryLevel, battery.chargeState, battery.lowBattery)
}
}.tessl-plugin
skills
accessorysetupkit
references
activitykit
adattributionkit
references
alarmkit
references
app-clips
app-intents
app-store-optimization
app-store-review
apple-on-device-ai
appmigrationkit
audioaccessorykit
references
authentication
references
avkit
background-processing
references
browserenginekit
callkit
references
carplay
cloudkit
contacts-framework
references
core-bluetooth
references
core-data
core-motion
references
core-nfc
references
coreml
references
cryptokit
cryptotokenkit
references
debugging-instruments
device-integrity
references
dockkit
energykit
references
eventkit
financekit
references
focus-engine
gamekit
healthkit
references
homekit
references
ios-accessibility
ios-app-workflow
references
ios-ettrace-performance
ios-localization
ios-memgraph-analysis
ios-networking
ios-simulator
references
metrickit
references
musickit
references
natural-language
references
paperkit
references
passkit
references
pdfkit
pencilkit
references
permissionkit
references
photokit
push-notifications
realitykit
references
relevancekit
references
scenekit
sensorkit
speech-recognition
references
spritekit
storekit
swift-api-design-guidelines
swift-architecture
references
swift-charts
swift-codable
references
swift-code-review
swift-concurrency
swift-formatstyle
references
swift-language
swift-security
references
swift-testing
swiftdata
swiftlint
swiftui-animation
swiftui-gestures
references
swiftui-layout-components
swiftui-liquid-glass
references
swiftui-patterns
swiftui-performance
swiftui-responsive-layout
swiftui-uikit-interop
swiftui-webkit
tabletopkit
tipkit
vision-framework
weatherkit
references