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Community-maintained Agent Skills for complete Swift and Apple-platform app delivery.

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SKILL.mdskills/avfoundation-audio/

name:
avfoundation-audio
description:
Configure AVAudioSession categories, modes, route changes, interruptions, and build low-latency AVAudioEngine node graphs for recording, mixing, and audio processing in iOS and iPadOS apps.

AVFoundation Audio

Configure AVAudioSession and construct AVAudioEngine node graphs for playback, recording, real-time DSP, and multi-track audio pipelines in iOS and iPadOS.

Contents

  • Audio Session Configuration
  • Interruption & Route Change Handling
  • AVAudioEngine Architecture
  • Live Microphone Capture & Taps
  • Common Mistakes
  • Review Checklist
  • References

Audio Session Configuration

AVAudioSession coordinates app audio with the system audio subsystem. Defer activation until playback or recording begins to avoid prematurely silencing background audio.

import AVFAudio

@MainActor
final class AudioSessionManager {
    static let shared = AudioSessionManager()

    func configurePlayback() throws {
        let session = AVAudioSession.sharedInstance()
        try session.setCategory(.playback, mode: .moviePlayback, options: [])
        try session.setActive(true)
    }

    func configureRecording() throws {
        let session = AVAudioSession.sharedInstance()
        try session.setCategory(
            .playAndRecord,
            mode: .measurement,
            options: [.defaultToSpeaker, .allowBluetoothHFP]
        )
        try session.setActive(true)
    }

    func deactivate() throws {
        try AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
    }
}

Key Categories and Modes

  • .playback: Media playback that continues when the Ring/Silent switch is set to silent or screen locks.
  • .record: Pure recording without playback; silences background audio.
  • .playAndRecord: Bidirectional audio (VoIP, chat, audio recording while monitoring). Use .defaultToSpeaker to prevent routing audio only to receiver.
  • .ambient: Mixes with other audio apps; silenced by Ring/Silent switch.

Interruption & Route Change Handling

Always observe AVAudioSession.interruptionNotification and AVAudioSession.routeChangeNotification asynchronously using NotificationCenter async sequences.

import AVFAudio

actor AudioNotificationObserver {
    private var task: Task<Void, Never>?

    func startObserving(
        onInterruption: @Sendable @escaping (Bool) -> Void,
        onPauseForRouteLoss: @Sendable @escaping () -> Void
    ) {
        task = Task {
            for await notification in NotificationCenter.default.notifications(named: AVAudioSession.interruptionNotification) {
                guard let userInfo = notification.userInfo,
                      let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
                      let type = AVAudioSession.InterruptionType(rawValue: typeValue) else { continue }

                switch type {
                case .began:
                    onInterruption(true)
                case .ended:
                    let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt ?? 0
                    let shouldResume = AVAudioSession.InterruptionOptions(rawValue: optionsValue).contains(.shouldResume)
                    onInterruption(!shouldResume)
                @unknown default:
                    break
                }
            }
        }
    }

    func stopObserving() {
        task?.cancel()
        task = nil
    }
}

Pause playback immediately when AVAudioSessionRouteChangeReasonKey indicates .oldDeviceUnavailable (e.g., headphones disconnected).


AVAudioEngine Architecture

AVAudioEngine coordinates a graph of AVAudioNode instances (player nodes, mixer nodes, effect nodes) connected together.

import AVFAudio

@MainActor
final class AudioEngineController {
    private let engine = AVAudioEngine()
    private let playerNode = AVAudioPlayerNode()

    func setupGraph(audioFileURL: URL) throws {
        let file = try AVAudioFile(forReading: audioFileURL)
        let format = file.processingFormat

        engine.attach(playerNode)
        engine.connect(playerNode, to: engine.mainMixerNode, format: format)

        try engine.start()

        playerNode.scheduleFile(file, at: nil) {
            // Playback completed
        }
        playerNode.play()
    }

    func stop() {
        playerNode.stop()
        engine.stop()
        engine.reset()
    }
}

Live Microphone Capture & Taps

To analyze or stream microphone PCM buffers, install an audio tap on the inputNode. Always remove previous taps before installing a new tap or tearing down.

import AVFAudio

final class MicrophoneTapManager: Sendable {
    private let engine = AVAudioEngine()

    func startTapping(bufferHandler: @escaping @Sendable (AVAudioPCMBuffer, AVAudioTime) -> Void) throws {
        let inputNode = engine.inputNode
        let format = inputNode.outputFormat(forBus: 0)

        inputNode.removeTap(onBus: 0)
        inputNode.installTap(onBus: 0, bufferSize: 1024, format: format) { buffer, time in
            bufferHandler(buffer, time)
        }

        engine.prepare()
        try engine.start()
    }

    func stopTapping() {
        engine.inputNode.removeTap(onBus: 0)
        engine.stop()
    }
}

Common Mistakes

  • Activating session at app launch: Causes unwanted background audio suspension. Deactivate or defer activation until the user requests audio.
  • Mismatching audio formats in engine connections: Connecting nodes with incompatible sample rates or channel counts without a mixer or format converter throws an exception.
  • Duplicate tap installation: Calling installTap(onBus:bufferSize:format:) on a bus that already has a tap installed crashes at runtime. Always call removeTap(onBus:) first.
  • Ignoring route loss: Failing to pause playback when headphones disconnect blares audio through built-in speakers.
  • Retaining AVAudioEngine across session resets: Handle AVAudioEngineConfigurationChange by rebuilding graph or restarting the engine.

Review Checklist

  • Does AVAudioSession configuration set appropriate category, mode, and options (.defaultToSpeaker, .allowBluetoothHFP)?
  • Is setActive(true) deferred until audio playback/recording actually starts?
  • Is setActive(false, options: .notifyOthersOnDeactivation) invoked when stopping to restore other audio apps?
  • Are route changes observed, specifically pausing on .oldDeviceUnavailable?
  • Are interruptions (.began and .ended with .shouldResume) handled gracefully?
  • Does microphone capture check and request AVAudioApplication.requestRecordPermission() prior to starting?
  • Are audio node taps properly removed prior to re-installing or stopping?

References

  • Audio Engine Patterns — Advanced mixer graphs, EQ, audio conversion, and unit tests.
  • AVFAudio Documentation — Official Apple AVFAudio API reference.
  • AVAudioSession Guide — Audio session lifecycle, routing, and categories.
  • AVAudioEngine Guide — Real-time audio node processing graph.

skills

avfoundation-audio

.mcp.json

README.md

tile.json