Community-maintained Agent Skills for complete Swift and Apple-platform app delivery.
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Practical recipes for complex AVAudioEngine graphs, audio format conversion, and multi-track mixing in iOS and iPadOS.
Connect multiple player nodes into a mixer node, adjust volume levels, and route into mainMixerNode.
import AVFAudio
@MainActor
final class MultiTrackAudioMixer {
private let engine = AVAudioEngine()
private let subMixer = AVAudioMixerNode()
private var players: [AVAudioPlayerNode] = []
func setupTracks(files: [URL]) throws {
engine.attach(subMixer)
engine.connect(subMixer, to: engine.mainMixerNode, format: nil)
for fileURL in files {
let player = AVAudioPlayerNode()
engine.attach(player)
let audioFile = try AVAudioFile(forReading: fileURL)
engine.connect(player, to: subMixer, format: audioFile.processingFormat)
player.scheduleFile(audioFile, at: nil)
players.append(player)
}
try engine.start()
}
func playAll() {
for player in players {
player.play()
}
}
func setTrackVolume(index: Int, volume: Float) {
guard players.indices.contains(index) else { return }
players[index].volume = volume
}
func stopAll() {
for player in players {
player.stop()
}
engine.stop()
engine.reset()
players.removeAll()
}
}Insert AVAudioUnitEQ or AVAudioUnitTimePitch between a player node and mixer node.
import AVFAudio
@MainActor
final class PitchEffectController {
private let engine = AVAudioEngine()
private let player = AVAudioPlayerNode()
private let pitchUnit = AVAudioUnitTimePitch()
func setup(fileURL: URL) throws {
let audioFile = try AVAudioFile(forReading: fileURL)
let format = audioFile.processingFormat
engine.attach(player)
engine.attach(pitchUnit)
// Connect player -> pitchUnit -> mainMixer
engine.connect(player, to: pitchUnit, format: format)
engine.connect(pitchUnit, to: engine.mainMixerNode, format: format)
// Pitch shift: 1200 cents = 1 octave up
pitchUnit.pitch = 400
pitchUnit.rate = 1.0
try engine.start()
player.scheduleFile(audioFile, at: nil)
player.play()
}
func updatePitch(cents: Float) {
pitchUnit.pitch = cents
}
}Use modern AVAudioApplication.requestRecordPermission() (iOS 17+) before activating recording or installing input taps.
import AVFAudio
@MainActor
final class AudioRecorderService {
private var recorder: AVAudioRecorder?
func requestPermissionAndRecord(destinationURL: URL) async throws -> Bool {
let granted = await AVAudioApplication.requestRecordPermission()
guard granted else { return false }
let session = AVAudioSession.sharedInstance()
try session.setCategory(.playAndRecord, mode: .default, options: [.defaultToSpeaker])
try session.setActive(true)
let settings: [String: Any] = [
AVFormatIDKey: Int(kAudioFormatMPEG4AAC),
AVSampleRateKey: 44100.0,
AVNumberOfChannelsKey: 2,
AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue
]
recorder = try AVAudioRecorder(url: destinationURL, settings: settings)
recorder?.record()
return true
}
func stop() {
recorder?.stop()
recorder = nil
try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
}
}Convert incoming PCM buffers (e.g. 48kHz stereo) to required destination format (e.g. 16kHz mono for speech/ML models):
import AVFAudio
final class AudioBufferConverter: Sendable {
func convert(
buffer: AVAudioPCMBuffer,
to targetFormat: AVAudioFormat
) throws -> AVAudioPCMBuffer {
guard let converter = AVAudioConverter(from: buffer.format, to: targetFormat) else {
throw AudioConverterError.cannotCreateConverter
}
let frameCapacity = AVAudioFrameCount(
Double(buffer.frameLength) * targetFormat.sampleRate / buffer.format.sampleRate
)
guard let outputBuffer = AVAudioPCMBuffer(pcmFormat: targetFormat, frameCapacity: frameCapacity) else {
throw AudioConverterError.bufferAllocationFailed
}
var error: NSError?
var isConsumed = false
let status = converter.convert(to: outputBuffer, error: &error) { _, outStatus in
if isConsumed {
outStatus.pointee = .noDataNow
return nil
}
isConsumed = true
outStatus.pointee = .haveData
return buffer
}
if let error {
throw error
}
guard status == .haveData || status == .inputRanDry else {
throw AudioConverterError.conversionIncomplete(status)
}
return outputBuffer
}
enum AudioConverterError: Error {
case cannotCreateConverter
case bufferAllocationFailed
case conversionIncomplete(AVAudioConverterOutputStatus)
}
}.tessl-plugin
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