Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
zjunlp/SkillNet Cleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean. | Skills | — |
zjunlp/SkillNet Prepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action. | Skills | — |
zjunlp/SkillNet Navigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action. | Skills | — |
microsoft/waza Run evaluations on Agent Skills to measure their effectiveness. USE FOR: "run skill evals", "evaluate my skill", "test skill quality", "check skill triggers", "skill compliance check", "measure skill performance", "run evals on [skill-name]", "grade skill execution". DO NOT USE FOR: writing skills (use skill-authoring), improving frontmatter (use sensei), or general testing unrelated to skills. | Skills | — |
microsoft/waza **WORKFLOW SKILL** - Evaluate AI agent skills using structured benchmarks with YAML specs, fixture isolation, and pluggable validators. USE FOR: run waza, waza help, run eval, run benchmark, evaluate skill, test agent, generate eval suite, init eval, compare results, score agent, agent evaluation, skill testing, cross-model comparison. DO NOT USE FOR: improving skill frontmatter (use waza dev), creating new skills from scratch (use skill-creator), token counting or budget checks (use waza tokens). INVOKES: Copilot SDK executor, mock engine, code/regex validators. FOR SINGLE OPERATIONS: use waza run directly for a single benchmark. | Skills | — |
microsoft/waza Explains code snippets in plain English, breaking down what the code does step by step. Perfect for learning, code reviews, or documentation. | Skills | — |
microsoft/waza **UTILITY SKILL** - Explain code snippets, functions, and algorithms in plain language. USE FOR: explain code, what does this code do, break down this function, help me understand this, walk through this algorithm, clarify this logic, explain this snippet, describe what happens here. DO NOT USE FOR: writing new code (use code generation), fixing bugs (use debugging), refactoring (use refactoring skills), code review with action items. INVOKES: file reading tools to access code, language detection for tailored explanations. FOR SINGLE OPERATIONS: If the user just needs to see file contents, use file reading tools directly. | Skills | — |
microsoft/waza Update tests when changing APIs — no exceptions | Skills | — |
microsoft/waza Reviewer rejection workflow and strict lockout semantics | Skills | — |
microsoft/waza Squad branching model: dev-first workflow with insiders preview channel | Skills | — |
microsoft/waza Standard recovery patterns for all squad agents. When something fails, adapt — don't just report the failure. | Skills | — |
majidmanzarpour/threejs-game-skills Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports. | Skills | — |
majidmanzarpour/threejs-game-skills Generate and edit 2D image assets for Three.js games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed threejs-3d-generator. Also use for direct image editing when the user provides an image path. | Skills | — |
majidmanzarpour/threejs-game-skills Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | Skills | — |
majidmanzarpour/threejs-game-skills Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues. | Skills | — |
majidmanzarpour/threejs-game-skills Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration. | Skills | — |
majidmanzarpour/threejs-game-skills Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough. | Skills | — |
modu-ai/moai-adk Database specialist covering PostgreSQL, MongoDB, Redis, Oracle, and cloud database platforms (Neon, Supabase, Firestore). Use for schema design, query optimization, indexing strategies, data modeling, or cloud database selection. Cloud vendor guide absorbed from moai-platform-database-cloud. | Skills | — |
modu-ai/moai-adk Backend development specialist covering API design, database integration, microservices architecture, and modern backend patterns. Use when designing APIs, implementing server logic, authentication, or authorization. | Skills | — |
aizhimou/pigeon-pod Analyze product and technical requirements for the PigeonPod project with software engineering rigor. Use when users ask to evaluate a feature, enhancement, non-functional requirement, integration, or migration for value, feasibility, architecture fit, implementation impact, risk, delivery scope, or tradeoffs. Do not use for bug triage or root-cause analysis; use `bug-analysis` for bugfix-oriented work. Always inspect current repository docs and code first, then use MCP tools including Context7 to verify external library, framework, or API constraints before concluding. | Skills | — |
Can't find what you're looking for? Evaluate a missing skill.