Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
elementalsouls/Claude-BugHunter Hunt CI/CD pipeline vulnerabilities — GitHub Actions workflow injection (pull_request_target Pwnrequest + ${{ }}-into-shell), self-hosted runner poisoning, OIDC trust-policy abuse, Jenkins script-console RCE and CVE-2024-23897 file read, GitLab CI runner-token registration, Terraform state file leakage, artifact/log secret leakage, pipeline env-var disclosure. Use when target has a public GitHub/GitLab org, exposed CI dashboards (Jenkins/TeamCity/Drone/Argo), or build artifacts/images are reachable. | Skills | |
MengTo/Skills Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices. | Skills | |
MengTo/Skills Use when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templates, and common pitfalls. | Skills | |
MengTo/Skills Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation. | Skills | |
MengTo/Skills Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data. | Skills | |
MengTo/Skills Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation. | Skills | |
MengTo/Skills Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review. | Skills | |
MengTo/Skills Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer. | Skills | |
MengTo/Skills Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes. | Skills | |
MengTo/Skills Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions. | Skills | |
github/gh-aw Author, validate, and debug canvas extensions that the agent can open in the GitHub Copilot app's side panel. Use when creating, reviewing, or troubleshooting a canvas extension — including its actions, inputs, rendered content, and the surrounding extension wiring (tools, hooks, lifecycle). | Skills | |
nginx/kubernetes-ingress Step-by-step checklist for adding a new Policy CRD type to NIC. Use when implementing a new policy like AccessControl, RateLimit, JWTAuth, ExternalAuth, BasicAuth, IngressMTLS, EgressMTLS, OIDC, WAF, APIKey, Cache, or CORS, or extending the policy system with a new policy type. | Skills | |
Azure/Azure-Sentinel MANDATORY guidelines for ANY edit to ANY file under Tools/Solutions Analyzer/ — including the mapper (map_solutions_connectors_tables.py), doc generator (generate_connector_docs.py), interactive docs (generate_interactive_docs.py), ASIM browser, collect_table_info, collect_asim_fields, upload_to_kusto, compare_runs, solution_analyzer_overrides.csv, filter_field_resolution.yaml, or any other script/config in that folder. Use when: editing/modifying/refactoring/fixing/renaming/tweaking ANY logic in those files, even one-line fixes such as renaming a classification, escaping a character, adjusting a regex, adding an override row, suppressing a false positive, or changing a constant. Covers: keeping script-docs in sync, README Version History changelog rules (required for feature/behavior changes; optional for small bug fixes), CSV output sync with upload_to_kusto.py, static/interactive index synchronization, and markdown/HTML entity page synchronization. | Skills | |
rundeck/rundeck Internationalize Vue component templates by replacing all hardcoded strings with $t() calls and adding translations to i18n.ts or en_US.js. Use when asked to internationalize, i18n, or translate strings in Vue templates. | Skills | |
NVIDIA/warp Use when drafting GitHub release notes for a Warp feature or bugfix release from Towncrier fragments or a tagged final changelog. | Skills | |
gitextensions/gitextensions **SDLC (SME-first) SKILL** — Explain a Git Extensions subsystem or end-to-end flow accurately, grounded in the DAG docs and verified against source. USE FOR: "how does X work", "explain the commit/checkout/push flow", "trace this from UI to git", onboarding walkthroughs, architecture questions. DO NOT USE FOR: making code changes, writing new docs (use doc-management), or trivial single-file lookups. Triggers: "explain how", "walk me through", "how does X work end to end", "trace the flow". | Skills | |
dotnet/machinelearning Triage a dotnet/machinelearning GitHub issue locally by selecting the best repository label, adding untriaged, identifying the affected ML.NET area, and drafting a useful maintainer comment. Use when asked to triage, classify, label, or respond to an ML.NET issue. | Skills | |
nearai/ironclaw Use when building or extending a user-facing WebUI feature, endpoint, ProductSurface command/capability, or product-level API surface in the Reborn stack, or when adding/changing trigger and automation domain behavior (schedules, run-now, trigger history). | Skills | |
nearai/ironclaw Use when adding or reviewing tests for Reborn behavior — choosing a test tier, covering a bug fix, testing model/tool-choice behavior, touching tests/integration or tests/fixtures/llm_traces, or when a test needs Postgres, Docker, or a live LLM. | Skills | |
nearai/ironclaw Use when writing or reviewing a change in crates/ that adds a trait, a crate, a dependency edge, a re-export, or code in ironclaw_composition — or when deciding whether an abstraction, layer, or crate boundary is justified in the IronClaw Reborn stack. | Skills |
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