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Discover and install skills, docs, and rules to enhance your AI agent's capabilities.

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security-arsenal

elementalsouls/Claude-BugHunter

Security payloads, bypass tables, wordlists, gf pattern names, always-rejected bug list, and conditionally-valid-with-chain table. Use when you need specific payloads for XSS/SSRF/SQLi/XXE/NoSQLi/command injection/SSTI/IDOR/path-traversal/HTTP smuggling/WebSocket/MFA bypass, or bypass techniques. Submittability and the always-rejected / what-NOT-to-submit decision are owned by triage-validation.

Skills

69

elementalsouls/Claude-BugHunter

Hunt Spring Boot specific vulnerabilities — Actuator endpoints (heapdump, env, loggers, mappings, shutdown), Spring Expression Language (SpEL) injection → RCE, H2 console RCE, Jolokia JMX exposure, Spring4Shell (CVE-2022-22965), Spring Cloud Function SPEL (CVE-2022-22963), heap dump credential extraction. Use when target runs Spring Boot — detected via X-Application-Context header, /actuator, Whitelabel Error Page, or Java stack traces.

Skills

69

elementalsouls/Claude-BugHunter

Hunt Microsoft SharePoint Server (2013/2016/2019/Subscription Edition) on-prem farms — anonymous endpoint enumeration, version disclosure, legacy SOAP login bypass (Authentication.asmx), ToolShell precondition chain (CVE-2025-53770), SafeControl reflection enumeration via Picker.aspx, NTLM Type-2 AD topology disclosure, custom-branding module discovery, EoL farm permanent-CVE-window exploitation, FormDigest anonymous issuance, file-extension blocklist NOT-an-oracle pattern, custom-zone Forms auth bridging on-prem AD. Use when target has SharePoint headers (SPRequestGuid, X-MS-InvokeApp, X-SharePointHealthScore, MicrosoftSharePointTeamServices) or paths (/_layouts/15/, /_vti_bin/, /_api/, /_catalogs/).

Skills

69

elementalsouls/Claude-BugHunter

Hunting skill for cache poison vulnerabilities. Built from 10 public bug bounty reports including X-Forwarded-Host poisoning, X-HTTP-Method-Override / GCS cache, reflected→stored XSS via cache, classic Omer-Gil Web Cache Deception, Cloudflare Cache Deception Armor bypass, session-token cache deception, Akamai hop-by-hop smuggling → server-side edge poisoning, and Kettle's 2024 path-normalization WCD against Cloudflare/Fastly/GCP. Host/X-Forwarded-Host injection that reaches app logic (reset-link poisoning, routing SSRF, OAuth issuer) is owned by hunt-host-header; this skill owns the case where the poisoned response is CACHED and served to other users. Use when hunting cache poisoning, Web Cache Deception, CDN-fronted apps.

Skills

69

elementalsouls/Claude-BugHunter

Hunting skill for business logic vulnerabilities. Built from 12 public bug bounty reports. Covers coupon-race-stacking (Instacart, Stripe, Reverb), negative-quantity-in-cart price tampering (Upserve, Eternal/Zomato), decimal/fraction price-field overflow (Shipt), client-side checkout amount trust on PayPal redirect (WordPress.org), price-per-unit mass-assignment (Krisp), and archived-price swap / cart-TOCTOU (Stripe). Use when hunting business logic — heavy emphasis on financial-impact-demonstrated cases.

Skills

69

elementalsouls/Claude-BugHunter

Hunt Local File Inclusion (LFI), Remote File Inclusion (RFI), and Path Traversal — /etc/passwd read, log poisoning → RCE, PHP filter-chain RCE (no upload needed), php:// / data:// / zip:// / phar:// wrappers, RFI via allow_url_include, directory traversal read/write/delete. Covers OOB/blind LFI confirmation and false-positive discipline. Use when hunting file-include or path-traversal bugs on any target.

Skills

69

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.

Skills

69

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

Skills

69

MengTo/Skills

Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.

Skills

69

Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.

Skills

69

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

Skills

69

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

Skills

69

Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-flare, or this built-in transparent-asset workflow. Includes alpha verification, prompt preservation, and optional project integration.

Skills

69

Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.

Skills

69

MengTo/Skills

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

Skills

69

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.

Skills

69

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

Skills

69

x-cmd/x-cmd

QR code generation — terminal display, PNG output, pure shell encoding. Zero barrier — use with x-cmd, Python qrcode, or any QR library. Use for "qr", "qrcode", "barcode", "encode".

Skills

69

x-cmd/x-cmd

Claw scheduled task management using x claw cron. Use when the agent needs to add, remove, list, or manage cron jobs within claw. Also use when explaining the difference between heartbeat checks and scheduled tasks.

Skills

69

mock-server/mockserver-monorepo

Clarifies a rough idea into a precise problem specification through structured dialogue. Asks targeted questions to surface assumptions, scope, constraints, and actors. Produces a specification document defining WHAT needs to change — not HOW to change it. Use when starting a new feature, brainstorming an idea, clarifying requirements, or when a user says "I have an idea", "let's think through", "ideate", "brainstorm", "I want to build", "help me think about", "what should we build".

Skills

69

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