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dpearson2699/swift-ios-skills

Agent skills for iOS, iPadOS, Swift, SwiftUI, and modern Apple framework development.

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audioaccessorykit-patterns.mdskills/audioaccessorykit/references/

AudioAccessoryKit Patterns

Extended patterns and recipes for AudioAccessoryKit integration. This file supplements the main SKILL.md with complete workflows and coordination strategies.

Contents

  • Complete Registration Flow
  • Placement Monitoring
  • Multi-Device Audio Source Management
  • Error Recovery Patterns
  • AccessorySetupKit Integration
  • Architecture Patterns

Complete Registration Flow

Pairing Through Registration

The full lifecycle from discovery to audio switching registration:

import AccessorySetupKit
import AudioAccessoryKit
import CoreBluetooth

final class AudioAccessoryManager {
    private let session = ASAccessorySession()
    private var registeredDevice: AccessoryControlDevice?

    func start() {
        session.activate(on: .main) { [weak self] event in
            self?.handleEvent(event)
        }
    }

    private func handleEvent(_ event: ASAccessoryEvent) {
        switch event.eventType {
        case .activated:
            // Check for previously paired accessories
            for accessory in session.accessories {
                Task { await registerIfNeeded(accessory) }
            }
        case .accessoryAdded:
            guard let accessory = event.accessory else { return }
            Task { await registerIfNeeded(accessory) }
        case .accessoryRemoved:
            registeredDevice = nil
        default:
            break
        }
    }

    private func registerIfNeeded(_ accessory: ASAccessory) async {
        // Check if already registered
        if let existing = try? AccessoryControlDevice.current(for: accessory) {
            registeredDevice = existing
            return
        }

        do {
            let capabilities: AccessoryControlDevice.Capabilities = [
                .audioSwitching,
                .placement
            ]
            try await AccessoryControlDevice.register(accessory, capabilities)
            registeredDevice = try AccessoryControlDevice.current(for: accessory)
        } catch {
            print("Registration failed: \(error)")
        }
    }
}

Registration with Initial Configuration

Provide full initial state immediately after registration:

func registerWithInitialState(
    _ accessory: ASAccessory,
    placement: AccessoryControlDevice.Placement,
    primarySource: Data?
) async throws {
    let capabilities: AccessoryControlDevice.Capabilities = [
        .audioSwitching,
        .placement
    ]
    try await AccessoryControlDevice.register(accessory, capabilities)

    let device = try AccessoryControlDevice.current(for: accessory)
    var config = device.configuration
    config.devicePlacement = placement
    config.primaryAudioSourceDeviceIdentifier = primarySource
    try await device.update(config)
}

Placement Monitoring

Placement State Machine

Track and report placement transitions based on sensor data from the accessory:

final class PlacementMonitor {
    private let accessory: ASAccessory
    private var currentPlacement: AccessoryControlDevice.Placement = .offHead

    init(accessory: ASAccessory) {
        self.accessory = accessory
    }

    /// Call when the accessory firmware reports a new wear state.
    func reportPlacementChange(
        _ newPlacement: AccessoryControlDevice.Placement
    ) async {
        guard newPlacement != currentPlacement else { return }

        let previousPlacement = currentPlacement
        currentPlacement = newPlacement

        do {
            let device = try AccessoryControlDevice.current(for: accessory)
            var config = device.configuration
            config.devicePlacement = newPlacement
            try await device.update(config)
        } catch {
            // Revert local state on failure
            currentPlacement = previousPlacement
            print("Placement update failed: \(error)")
        }
    }
}

Mapping Firmware Sensor Data to Placement

Translate raw sensor readings from the accessory into placement values:

extension PlacementMonitor {
    /// Map raw proximity/wear sensor data to an AudioAccessoryKit placement.
    func placementFromSensorData(
        isWorn: Bool,
        sensorType: AccessoryHardwareType
    ) -> AccessoryControlDevice.Placement {
        guard isWorn else { return .offHead }

        switch sensorType {
        case .inEarBud:
            return .inEar
        case .onEarHeadphone:
            return .onHead
        case .overEarHeadphone:
            return .overTheEar
        }
    }
}

enum AccessoryHardwareType {
    case inEarBud
    case onEarHeadphone
    case overEarHeadphone
}

Debounced Placement Updates

Avoid rapid placement toggles from noisy sensor data:

final class DebouncedPlacementMonitor {
    private let accessory: ASAccessory
    private var pendingPlacement: AccessoryControlDevice.Placement?
    private var debounceTask: Task<Void, Never>?

    private let debounceInterval: Duration = .milliseconds(500)

    init(accessory: ASAccessory) {
        self.accessory = accessory
    }

    func reportRawPlacementChange(
        _ newPlacement: AccessoryControlDevice.Placement
    ) {
        pendingPlacement = newPlacement
        debounceTask?.cancel()

        debounceTask = Task { [weak self] in
            try? await Task.sleep(for: self?.debounceInterval ?? .milliseconds(500))
            guard !Task.isCancelled else { return }
            guard let placement = self?.pendingPlacement else { return }
            await self?.commitPlacement(placement)
        }
    }

    private func commitPlacement(
        _ placement: AccessoryControlDevice.Placement
    ) async {
        do {
            let device = try AccessoryControlDevice.current(for: accessory)
            var config = device.configuration
            config.devicePlacement = placement
            try await device.update(config)
        } catch {
            print("Debounced placement update failed: \(error)")
        }
    }
}

Multi-Device Audio Source Management

Tracking Connected Bluetooth Sources

Maintain a list of connected Bluetooth devices and update source identifiers when connections change:

final class AudioSourceTracker {
    private let accessory: ASAccessory
    private var connectedDevices: [Data] = []

    init(accessory: ASAccessory) {
        self.accessory = accessory
    }

    func deviceConnected(bluetoothAddress: Data) async {
        connectedDevices.append(bluetoothAddress)
        await syncSourceIdentifiers()
    }

    func deviceDisconnected(bluetoothAddress: Data) async {
        connectedDevices.removeAll { $0 == bluetoothAddress }
        await syncSourceIdentifiers()
    }

    private func syncSourceIdentifiers() async {
        do {
            let device = try AccessoryControlDevice.current(for: accessory)
            var config = device.configuration

            config.primaryAudioSourceDeviceIdentifier = connectedDevices.first
            config.secondaryAudioSourceDeviceIdentifier = connectedDevices.count > 1
                ? connectedDevices[1]
                : nil

            try await device.update(config)
        } catch {
            print("Source identifier update failed: \(error)")
        }
    }
}

Prioritizing Audio Sources

When multiple devices are connected, choose the primary source based on application-specific logic:

extension AudioSourceTracker {
    func updatePrimarySource(
        to preferredAddress: Data
    ) async {
        // Move preferred device to front
        connectedDevices.removeAll { $0 == preferredAddress }
        connectedDevices.insert(preferredAddress, at: 0)
        await syncSourceIdentifiers()
    }
}

Error Recovery Patterns

Retry with Backoff

Handle transient failures during registration or updates:

func registerWithRetry(
    _ accessory: ASAccessory,
    capabilities: AccessoryControlDevice.Capabilities,
    maxAttempts: Int = 3
) async throws {
    var lastError: Error?

    for attempt in 0..<maxAttempts {
        do {
            try await AccessoryControlDevice.register(accessory, capabilities)
            return
        } catch let error as AccessoryControlDevice.Error {
            lastError = error

            switch error {
            case .accessoryNotCapable:
                // Hardware limitation, do not retry
                throw error
            case .invalidRequest:
                // Bad parameters, do not retry
                throw error
            case .invalidated, .unknown:
                // Potentially transient, retry with backoff
                let delay = Duration.seconds(pow(2.0, Double(attempt)))
                try await Task.sleep(for: delay)
            @unknown default:
                throw error
            }
        }
    }

    if let lastError { throw lastError }
}

Re-Registration on Invalidation

Automatically re-register when the device is invalidated:

func updateWithReregistration(
    accessory: ASAccessory,
    capabilities: AccessoryControlDevice.Capabilities,
    config: AccessoryControlDevice.Configuration
) async throws {
    do {
        let device = try AccessoryControlDevice.current(for: accessory)
        try await device.update(config)
    } catch AccessoryControlDevice.Error.invalidated {
        // Re-register then apply configuration
        try await AccessoryControlDevice.register(accessory, capabilities)
        let device = try AccessoryControlDevice.current(for: accessory)
        try await device.update(config)
    }
}

AccessorySetupKit Integration

Coordinating Pairing and Audio Registration

Show the AccessorySetupKit picker and register for audio features on successful pairing:

import AccessorySetupKit
import AudioAccessoryKit
import CoreBluetooth

final class AccessorySetupCoordinator {
    private let session = ASAccessorySession()
    private var pendingAccessory: ASAccessory?

    func start() {
        session.activate(on: .main) { [weak self] event in
            self?.handleEvent(event)
        }
    }

    func showPicker(descriptor: ASDiscoveryDescriptor, image: UIImage) {
        let item = ASPickerDisplayItem(
            name: "Audio Accessory",
            productImage: image,
            descriptor: descriptor
        )

        session.showPicker(for: [item]) { error in
            if let error {
                print("Picker failed: \(error)")
            }
        }
    }

    private func handleEvent(_ event: ASAccessoryEvent) {
        switch event.eventType {
        case .accessoryAdded:
            guard let accessory = event.accessory else { return }
            pendingAccessory = accessory
        case .pickerDidDismiss:
            guard let accessory = pendingAccessory else { return }
            pendingAccessory = nil
            Task { await registerAudioFeatures(accessory) }
        default:
            break
        }
    }

    private func registerAudioFeatures(_ accessory: ASAccessory) async {
        let capabilities: AccessoryControlDevice.Capabilities = [
            .audioSwitching,
            .placement
        ]

        do {
            try await AccessoryControlDevice.register(accessory, capabilities)
        } catch {
            print("Audio registration failed: \(error)")
        }
    }
}

Handling Previously Paired Accessories

On app launch, re-register previously paired accessories that are already authorized:

extension AccessorySetupCoordinator {
    func restoreRegistrations() {
        for accessory in session.accessories {
            Task {
                // Check if already registered
                if let _ = try? AccessoryControlDevice.current(for: accessory) {
                    return  // Already registered
                }
                await registerAudioFeatures(accessory)
            }
        }
    }
}

Architecture Patterns

Observable Audio Accessory State

Expose accessory state to SwiftUI views using Observation:

import AudioAccessoryKit
import AccessorySetupKit
import Observation

@Observable
final class AudioAccessoryState {
    private(set) var isRegistered = false
    private(set) var placement: AccessoryControlDevice.Placement?
    private(set) var hasPrimarySource = false
    private(set) var hasSecondarySource = false

    private var accessory: ASAccessory?

    func register(_ accessory: ASAccessory) async throws {
        let capabilities: AccessoryControlDevice.Capabilities = [
            .audioSwitching,
            .placement
        ]
        try await AccessoryControlDevice.register(accessory, capabilities)
        self.accessory = accessory
        isRegistered = true
        refreshState()
    }

    func updatePlacement(
        _ newPlacement: AccessoryControlDevice.Placement
    ) async throws {
        guard let accessory else { return }
        let device = try AccessoryControlDevice.current(for: accessory)
        var config = device.configuration
        config.devicePlacement = newPlacement
        try await device.update(config)
        placement = newPlacement
    }

    private func refreshState() {
        guard let accessory,
              let device = try? AccessoryControlDevice.current(for: accessory)
        else { return }

        let config = device.configuration
        placement = config.devicePlacement
        hasPrimarySource = config.primaryAudioSourceDeviceIdentifier != nil
        hasSecondarySource = config.secondaryAudioSourceDeviceIdentifier != nil
    }
}

SwiftUI Integration

Use the observable state in a SwiftUI view:

import SwiftUI

struct AudioAccessoryView: View {
    @State private var state = AudioAccessoryState()

    var body: some View {
        List {
            Section("Status") {
                LabeledContent("Registered", value: state.isRegistered ? "Yes" : "No")

                if let placement = state.placement {
                    LabeledContent("Placement", value: placementLabel(placement))
                }
            }

            Section("Connected Sources") {
                LabeledContent("Primary", value: state.hasPrimarySource ? "Connected" : "None")
                LabeledContent("Secondary", value: state.hasSecondarySource ? "Connected" : "None")
            }
        }
    }

    private func placementLabel(
        _ placement: AccessoryControlDevice.Placement
    ) -> String {
        switch placement {
        case .inEar: "In Ear"
        case .onHead: "On Head"
        case .overTheEar: "Over the Ear"
        case .offHead: "Off Head"
        @unknown default: "Unknown"
        }
    }
}

Separating Transport and Audio Concerns

Keep Bluetooth communication (CoreBluetooth) separate from audio configuration (AudioAccessoryKit):

/// Handles Bluetooth communication with the accessory firmware.
final class AccessoryTransport {
    private var peripheral: CBPeripheral?

    func connect(bluetoothIdentifier: UUID, centralManager: CBCentralManager) {
        let peripherals = centralManager.retrievePeripherals(
            withIdentifiers: [bluetoothIdentifier]
        )
        guard let peripheral = peripherals.first else { return }
        self.peripheral = peripheral
        centralManager.connect(peripheral)
    }

    /// Called when firmware reports new sensor data.
    var onPlacementChanged: ((AccessoryControlDevice.Placement) -> Void)?
    var onConnectionStateChanged: ((Data, Bool) -> Void)?
}

/// Coordinates transport events with AudioAccessoryKit registration.
final class AudioAccessoryCoordinator {
    private let transport: AccessoryTransport
    private let placementMonitor: PlacementMonitor
    private let sourceTracker: AudioSourceTracker

    init(accessory: ASAccessory) {
        self.transport = AccessoryTransport()
        self.placementMonitor = PlacementMonitor(accessory: accessory)
        self.sourceTracker = AudioSourceTracker(accessory: accessory)

        transport.onPlacementChanged = { [weak self] placement in
            Task { await self?.placementMonitor.reportPlacementChange(placement) }
        }

        transport.onConnectionStateChanged = { [weak self] address, connected in
            Task {
                if connected {
                    await self?.sourceTracker.deviceConnected(bluetoothAddress: address)
                } else {
                    await self?.sourceTracker.deviceDisconnected(bluetoothAddress: address)
                }
            }
        }
    }
}

skills

audioaccessorykit

CHANGELOG.md

README.md

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