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Claude-Code-Game-Studios

github.com/Donchitos/Claude-Code-Game-Studios

SkillAddedReview
release-checklist

.claude/skills/release-checklist/SKILL.md

Pre-release checklist — build verification, certification requirements, store metadata, launch readiness.

59

retrospective

.claude/skills/retrospective/SKILL.md

Sprint or milestone retrospective from completed work, velocity, blockers. Actionable insights for the next iteration.

64

reverse-document

.claude/skills/reverse-document/SKILL.md

Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes.

55

review-all-gdds

.claude/skills/review-all-gdds/SKILL.md

Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

60

scope-check

.claude/skills/scope-check/SKILL.md

Scope creep check — current scope versus the original plan. Flags additions, quantifies bloat, recommends cuts. 'Any scope creep?'

67

security-audit

.claude/skills/security-audit/SKILL.md

Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release.

61

settings

.claude/skills/settings/SKILL.md

View or change project config — effective merged values, or set locally in project.local.yaml.

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setup-engine

.claude/skills/setup-engine/SKILL.md

Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data.

55

skill-improve

.claude/skills/skill-improve/SKILL.md

Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change.

61

skill-test

.claude/skills/skill-test/SKILL.md

Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.

60

smoke-check

.claude/skills/smoke-check/SKILL.md

Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.

53

soak-test

.claude/skills/soak-test/SKILL.md

Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.

57

sprint-plan

.claude/skills/sprint-plan/SKILL.md

New or updated sprint plan from the current milestone, completed work, and available capacity.

57

sprint-status

.claude/skills/sprint-status/SKILL.md

Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'

60

start

.claude/skills/start/SKILL.md

First-time onboarding — asks where you are, then guides you to the right workflow.

59

story-done

.claude/skills/story-done/SKILL.md

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

61

story-readiness

.claude/skills/story-readiness/SKILL.md

Is a story implementation-ready? Checks clear acceptance criteria, open questions, ADR refs. READY/NEEDS WORK/BLOCKED/NOT ASSESSED.

61

team-audio

.claude/skills/team-audio/SKILL.md

Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.

53

team-combat

.claude/skills/team-combat/SKILL.md

Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.

58

team-level

.claude/skills/team-level/SKILL.md

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

54