Agent skills for iOS, iPadOS, Swift, SwiftUI, and modern Apple framework development.
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Advanced patterns for AVKit media playback beyond the main skill coverage.
When AVPlayerViewController does not meet your design requirements, build a
custom player UI using AVPlayerLayer directly. You lose system transport
controls but gain full control over the interface.
import AVFoundation
import UIKit
final class CustomPlayerView: UIView {
override class var layerClass: AnyClass { AVPlayerLayer.self }
var playerLayer: AVPlayerLayer { layer as! AVPlayerLayer }
var player: AVPlayer? {
get { playerLayer.player }
set { playerLayer.player = newValue }
}
override init(frame: CGRect) {
super.init(frame: frame)
playerLayer.videoGravity = .resizeAspect
}
required init?(coder: NSCoder) {
super.init(coder: coder)
playerLayer.videoGravity = .resizeAspect
}
}Use AVPictureInPictureController with the custom player layer:
import AVKit
final class CustomPlayerController: UIViewController, AVPictureInPictureControllerDelegate {
private let playerView = CustomPlayerView()
private var pipController: AVPictureInPictureController?
private let player = AVPlayer()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(playerView)
playerView.player = player
if AVPictureInPictureController.isPictureInPictureSupported() {
pipController = AVPictureInPictureController(playerLayer: playerView.playerLayer)
pipController?.delegate = self
pipController?.canStartPictureInPictureAutomaticallyFromInline = true
}
}
func play(url: URL) {
player.replaceCurrentItem(with: AVPlayerItem(url: url))
player.play()
}
@IBAction func userTappedPictureInPictureButton(_ sender: UIButton) {
guard pipController?.isPictureInPicturePossible == true else { return }
pipController?.startPictureInPicture()
}
// MARK: - AVPictureInPictureControllerDelegate
func pictureInPictureControllerWillStartPictureInPicture(
_ pictureInPictureController: AVPictureInPictureController
) {
// Prepare UI for PiP (e.g., hide custom controls)
}
func pictureInPictureControllerDidStopPictureInPicture(
_ pictureInPictureController: AVPictureInPictureController
) {
// Restore custom controls
}
func pictureInPictureController(
_ pictureInPictureController: AVPictureInPictureController,
restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void
) {
// Re-present the player view controller
completionHandler(true)
}
}For apps rendering video frames manually (e.g., from a custom pipeline), use the sample buffer content source:
import AVKit
func setupSampleBufferPiP(
displayLayer: AVSampleBufferDisplayLayer,
delegate: AVPictureInPictureSampleBufferPlaybackDelegate
) -> AVPictureInPictureController? {
guard AVPictureInPictureController.isPictureInPictureSupported() else { return nil }
let contentSource = AVPictureInPictureController.ContentSource(
sampleBufferDisplayLayer: displayLayer,
playbackDelegate: delegate
)
let controller = AVPictureInPictureController(contentSource: contentSource)
return controller
}Only show a custom PiP start affordance after device support is known. When the
user taps that affordance, check the controller's isPictureInPicturePossible
because support can still be false for the current layer, item, media format,
or playback state. Start custom PiP only in response to user interaction.
The playback delegate must report timing and play/pause state:
final class SampleBufferPlaybackHandler: NSObject, AVPictureInPictureSampleBufferPlaybackDelegate {
var isPlaying = true
var currentTime: CMTime = .zero
var duration: CMTime = CMTime(seconds: 300, preferredTimescale: 600)
func pictureInPictureController(
_ pictureInPictureController: AVPictureInPictureController,
setPlaying playing: Bool
) {
isPlaying = playing
}
func pictureInPictureControllerTimeRangeForPlayback(
_ pictureInPictureController: AVPictureInPictureController
) -> CMTimeRange {
CMTimeRange(start: .zero, duration: duration)
}
func pictureInPictureControllerIsPlaybackPaused(
_ pictureInPictureController: AVPictureInPictureController
) -> Bool {
!isPlaying
}
func pictureInPictureController(
_ pictureInPictureController: AVPictureInPictureController,
didTransitionToRenderSize newRenderSize: CMVideoDimensions
) {
// Adjust rendering resolution for PiP window size
}
func pictureInPictureController(
_ pictureInPictureController: AVPictureInPictureController,
skipByInterval skipInterval: CMTime,
completion: @escaping () -> Void
) {
currentTime = CMTimeAdd(currentTime, skipInterval)
completion()
}
func pictureInPictureControllerShouldProhibitBackgroundAudioPlayback(
_ pictureInPictureController: AVPictureInPictureController
) -> Bool {
false
}
}Use interstitials for ads, legal notices, and other timeline ranges with
special playback rules. AVPlayerViewController can mark these ranges in the
timeline and call delegate methods when interstitial playback begins and ends.
import AVKit
func inspectInterstitials(for playerItem: AVPlayerItem) {
for interstitial in playerItem.interstitialTimeRanges {
let range = interstitial.timeRange
print("Interstitial starts at \(range.start.seconds)s")
}
}On iOS, valid scheduling sources are either stream-defined interstitials or
app-created schedules through AVPlayerInterstitialEventController. For
stream-defined breaks, the manifest or source media owns the schedule, and
AVFoundation exposes it through playerItem.interstitialTimeRanges for
inspection and delegate coordination. Do not assign to
playerItem.interstitialTimeRanges directly as the scheduling recipe.
For app-scheduled interstitial content, use AVPlayerInterstitialEventController
from AVFoundation. Creating a controller schedule causes playback to ignore
interstitial events present in the source media, so use it only when the app
owns the schedule.
import AVFoundation
func setupInterstitialEvents(primaryPlayer: AVPlayer) {
guard let primaryItem = primaryPlayer.currentItem else { return }
let controller = AVPlayerInterstitialEventController(primaryPlayer: primaryPlayer)
let adAsset = AVURLAsset(url: URL(string: "https://example.com/ad.m3u8")!)
let adItem = AVPlayerItem(asset: adAsset)
let event = AVPlayerInterstitialEvent(
primaryItem: primaryItem,
time: CMTime(seconds: 60, preferredTimescale: 600)
)
event.templateItems = [adItem]
event.restrictions = [.requiresPlaybackAtPreferredRateForAdvancement]
controller.events = [event]
}func playerViewController(
_ playerViewController: AVPlayerViewController,
willPresent interstitial: AVInterstitialTimeRange
) {
// About to play interstitial content — disable skip controls
playerViewController.requiresLinearPlayback = true
}
func playerViewController(
_ playerViewController: AVPlayerViewController,
didPresent interstitial: AVInterstitialTimeRange
) {
// Interstitial finished — re-enable seeking
playerViewController.requiresLinearPlayback = false
}Add the audio background mode:
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>Set the audio session category to .playback, activate it when playback begins,
and keep a strong reference to the AVPlayer for as long as playback should
continue. iOS generally pauses video when a scene backgrounds unless playback
moves to PiP. Use PiP for background video continuity; use background audio mode
for audio that should continue after the user leaves the app.
func observePlayerItem(_ item: AVPlayerItem) {
let observation = item.observe(\.status) { item, _ in
switch item.status {
case .readyToPlay:
// Safe to begin playback
break
case .failed:
if let error = item.error as? NSError {
handlePlaybackError(error)
}
case .unknown:
break
@unknown default:
break
}
}
}
func handlePlaybackError(_ error: NSError) {
switch error.domain {
case NSURLErrorDomain:
// Network-related errors
if error.code == NSURLErrorNotConnectedToInternet {
// Show offline message
} else if error.code == NSURLErrorTimedOut {
// Offer retry
}
case AVFoundationErrorDomain:
// AVFoundation-specific errors
break
default:
break
}
}func observePlayer(_ player: AVPlayer) {
let observation = player.observe(\.timeControlStatus) { player, _ in
switch player.timeControlStatus {
case .paused:
break
case .playing:
break
case .waitingToPlayAtSpecifiedRate:
if let reason = player.reasonForWaitingToPlay {
switch reason {
case .toMinimizeStalls:
// Buffering — show spinner
break
case .evaluatingBufferingRate:
break
case .noItemToPlay:
break
default:
break
}
}
@unknown default:
break
}
}
}import AVKit
func handleAVKitError(_ error: Error) {
guard let avkitError = error as? AVKitError else { return }
switch avkitError.code {
case .pictureInPictureStartFailed:
// Check audio session/background mode, support, current possibility,
// and whether the player layer or content source is active.
break
case .contentRatingUnknown:
// Content rating could not be determined
break
case .contentDisallowedByPasscode:
// Parental controls restrict this content
break
case .contentDisallowedByProfile:
// MDM profile restricts this content
break
case .unknown:
break
@unknown default:
break
}
}func addPeriodicObserver(to player: AVPlayer) -> Any {
let interval = CMTime(seconds: 0.5, preferredTimescale: 600)
return player.addPeriodicTimeObserver(forInterval: interval, queue: .main) { time in
let seconds = CMTimeGetSeconds(time)
// Update progress UI
}
}
// Remove when done
// player.removeTimeObserver(observer)Trigger actions at specific points in the timeline:
func addBoundaryObserver(to player: AVPlayer, at times: [CMTime]) -> Any {
let timeValues = times.map { NSValue(time: $0) }
return player.addBoundaryTimeObserver(forTimes: timeValues, queue: .main) {
// Reached a boundary time
}
}func observePlaybackEnd(for item: AVPlayerItem) {
NotificationCenter.default.addObserver(
forName: .AVPlayerItemDidPlayToEndTime,
object: item,
queue: .main
) { _ in
// Playback finished — show replay button or load next item
}
}AVPlayerViewController supports automatic analysis of paused video frames
for text recognition, visual search, and subject lifting.
let playerVC = AVPlayerViewController()
// Enable frame analysis (default is true)
playerVC.allowsVideoFrameAnalysis = true
// Configure which analysis types to perform
playerVC.videoFrameAnalysisTypes = [.text, .visualSearch, .subject, .machineReadableCode]Control how HDR video content renders:
// Let the system decide the best rendering
playerVC.preferredDisplayDynamicRange = .automatic
// Force SDR rendering
playerVC.preferredDisplayDynamicRange = .standard
// Full HDR
playerVC.preferredDisplayDynamicRange = .high
// Constrained HDR (tone-mapped HDR)
playerVC.preferredDisplayDynamicRange = .constrainedHighAn @Observable manager for coordinating playback state across a SwiftUI app:
import AVKit
import AVFoundation
@Observable
@MainActor
final class VideoPlayerManager {
private(set) var player: AVPlayer?
private(set) var isPlaying = false
private(set) var currentTime: TimeInterval = 0
private(set) var duration: TimeInterval = 0
private(set) var isBuffering = false
private(set) var error: Error?
private var timeObserver: Any?
private var statusObservation: NSKeyValueObservation?
private var timeControlObservation: NSKeyValueObservation?
func loadMedia(url: URL) {
cleanup()
let item = AVPlayerItem(url: url)
let newPlayer = AVPlayer(playerItem: item)
player = newPlayer
observeStatus(of: item)
observeTimeControl(of: newPlayer)
addPeriodicTimeObserver(to: newPlayer)
}
func play() {
player?.play()
}
func pause() {
player?.pause()
}
func seek(to time: TimeInterval) {
let cmTime = CMTime(seconds: time, preferredTimescale: 600)
player?.seek(to: cmTime, toleranceBefore: .zero, toleranceAfter: .zero)
}
func cleanup() {
if let observer = timeObserver, let player {
player.removeTimeObserver(observer)
}
timeObserver = nil
statusObservation?.invalidate()
timeControlObservation?.invalidate()
player = nil
error = nil
isPlaying = false
currentTime = 0
duration = 0
}
private func observeStatus(of item: AVPlayerItem) {
statusObservation = item.observe(\.status) { [weak self] item, _ in
Task { @MainActor in
guard let self else { return }
switch item.status {
case .readyToPlay:
self.duration = CMTimeGetSeconds(item.duration)
case .failed:
self.error = item.error
case .unknown:
break
@unknown default:
break
}
}
}
}
private func observeTimeControl(of player: AVPlayer) {
timeControlObservation = player.observe(\.timeControlStatus) { [weak self] player, _ in
Task { @MainActor in
guard let self else { return }
self.isPlaying = player.timeControlStatus == .playing
self.isBuffering = player.timeControlStatus == .waitingToPlayAtSpecifiedRate
}
}
}
private func addPeriodicTimeObserver(to player: AVPlayer) {
let interval = CMTime(seconds: 0.5, preferredTimescale: 600)
timeObserver = player.addPeriodicTimeObserver(forInterval: interval, queue: .main) { [weak self] time in
Task { @MainActor in
self?.currentTime = CMTimeGetSeconds(time)
}
}
}
deinit {
if let observer = timeObserver, let player {
player.removeTimeObserver(observer)
}
}
}import SwiftUI
import AVKit
struct VideoScreen: View {
@State private var manager = VideoPlayerManager()
var body: some View {
VStack {
if let player = manager.player {
VideoPlayer(player: player)
.frame(height: 300)
HStack {
Button(manager.isPlaying ? "Pause" : "Play") {
manager.isPlaying ? manager.pause() : manager.play()
}
Text("\(Int(manager.currentTime))s / \(Int(manager.duration))s")
}
}
if manager.isBuffering {
ProgressView("Buffering...")
}
if let error = manager.error {
Text("Error: \(error.localizedDescription)")
.foregroundStyle(.red)
}
}
.task {
manager.loadMedia(url: URL(string: "https://example.com/video.m3u8")!)
}
}
}Full-featured wrapper exposing delegate callbacks, PiP, and playback speed to
SwiftUI. Prefer this over VideoPlayer when you need fine-grained control.
import SwiftUI
import AVKit
struct SystemPlayerView: UIViewControllerRepresentable {
let player: AVPlayer
var allowsPiP: Bool = true
var autoStartPiPFromInline: Bool = false
var speeds: [AVPlaybackSpeed] = AVPlaybackSpeed.systemDefaultSpeeds
func makeUIViewController(context: Context) -> AVPlayerViewController {
let controller = AVPlayerViewController()
controller.player = player
controller.allowsPictureInPicturePlayback = allowsPiP
controller.canStartPictureInPictureAutomaticallyFromInline = autoStartPiPFromInline
controller.speeds = speeds
controller.delegate = context.coordinator
return controller
}
func updateUIViewController(_ controller: AVPlayerViewController, context: Context) {
controller.player = player
}
func makeCoordinator() -> Coordinator { Coordinator() }
final class Coordinator: NSObject, AVPlayerViewControllerDelegate {
func playerViewController(
_ playerViewController: AVPlayerViewController,
willBeginFullScreenPresentationWithAnimationCoordinator coordinator: any UIViewControllerTransitionCoordinator
) {
// Handle full-screen entry
}
func playerViewController(
_ playerViewController: AVPlayerViewController,
willEndFullScreenPresentationWithAnimationCoordinator coordinator: any UIViewControllerTransitionCoordinator
) {
// Handle full-screen exit
}
func playerViewController(
_ playerViewController: AVPlayerViewController,
restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void
) {
completionHandler(true)
}
func playerViewController(
_ playerViewController: AVPlayerViewController,
failedToStartPictureInPictureWithError error: any Error
) {
print("PiP failed: \(error)")
}
}
}.tessl-plugin
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adattributionkit
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alarmkit
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app-clips
app-intents
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app-store-optimization
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audioaccessorykit
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authentication
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avkit
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background-processing
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browserenginekit
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callkit
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carplay
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cloudkit
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contacts-framework
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core-bluetooth
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core-data
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core-nfc
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coreml
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cryptokit
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cryptotokenkit
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debugging-instruments
device-integrity
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dockkit
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energykit
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eventkit
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financekit
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focus-engine
gamekit
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healthkit
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homekit
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ios-accessibility
ios-localization
ios-networking
ios-simulator
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mapkit
metrickit
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musickit
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natural-language
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paperkit
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passkit
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pdfkit
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pencilkit
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permissionkit
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photokit
push-notifications
realitykit
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relevancekit
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scenekit
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sensorkit
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speech-recognition
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spritekit
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storekit
swift-api-design-guidelines
swift-architecture
swift-charts
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swift-codable
swift-concurrency
swift-formatstyle
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swift-testing
swiftdata
swiftlint
swiftui-animation
swiftui-gestures
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swiftui-liquid-glass
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