Agent skills for iOS, iPadOS, Swift, SwiftUI, and modern Apple framework development.
90
90%
Does it follow best practices?
Impact
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Average score across 248 eval scenarios
Advisory
Suggest reviewing before use
Review, write, and fix SwiftUI animations. Apply modern animation APIs with correct timing, transitions, and accessibility handling using Swift 6.3 patterns.
@Animatable Macro| Category | API | When to use |
|---|---|---|
| State-driven | withAnimation, .animation(_:body:), .animation(_:value:) | Explicit state changes, selective modifier animation, or simple value-bound changes |
| Multi-phase | PhaseAnimator | Sequenced multi-step animations |
| Keyframe | KeyframeAnimator | Complex multi-property choreography |
| Shared element | matchedGeometryEffect | Layout-driven hero transitions |
| Navigation | matchedTransitionSource + .navigationTransition(.zoom) | NavigationStack push/pop zoom |
| View lifecycle | .transition() | Insertion and removal |
| Text content | .contentTransition() | In-place text/number changes |
| Symbol | .symbolEffect() | SF Symbol animations |
| Custom | CustomAnimation protocol | Novel timing curves |
| Core Animation bridge | CALayer, CAAnimation, CADisplayLink | Read references/core-animation-bridge.md before advising |
// Timing curves
.linear // constant speed
.easeIn(duration: 0.3) // slow start
.easeOut(duration: 0.3) // slow end
.easeInOut(duration: 0.3) // slow start and end
.timingCurve(.bezier(startControlPoint: .zero, endControlPoint: .init(x: 1, y: 1)), duration: 0.3)
// Spring presets (preferred for natural motion)
.smooth // no bounce, fluid
.smooth(duration: 0.5, extraBounce: 0.0)
.snappy // small bounce, responsive
.snappy(duration: 0.4, extraBounce: 0.1)
.bouncy // visible bounce, playful
.bouncy(duration: 0.5, extraBounce: 0.2)
// Custom spring
.spring(duration: 0.5, bounce: 0.3, blendDuration: 0.0)
.spring(Spring(duration: 0.6, bounce: 0.2), blendDuration: 0.0)
.interactiveSpring(response: 0.15, dampingFraction: 0.86)withAnimation(.spring) { isExpanded.toggle() }
// With completion (iOS 17+)
withAnimation(.smooth(duration: 0.35), completionCriteria: .logicallyComplete) {
isExpanded = true
} completion: { loadContent() }Use withAnimation for state-mutation ownership, .animation(_:body:) for
selected modifiers, and .animation(_:value:) for simple value-bound changes.
Badge()
.foregroundStyle(isActive ? .green : .secondary)
.animation(.snappy) { content in
content
.scaleEffect(isActive ? 1.15 : 1.0)
.opacity(isActive ? 1.0 : 0.7)
}Circle()
.scaleEffect(isActive ? 1.2 : 1.0)
.opacity(isActive ? 1.0 : 0.6)
.animation(.bouncy, value: isActive)Four initializer forms for different mental models.
// Perceptual (preferred)
Spring(duration: 0.5, bounce: 0.3)
// Physical
Spring(mass: 1.0, stiffness: 100.0, damping: 10.0)
// Response-based
Spring(response: 0.5, dampingRatio: 0.7)
// Settling-based
Spring(settlingDuration: 1.0, dampingRatio: 0.8)Three presets mirror Animation presets: .smooth, .snappy, .bouncy.
Cycle through discrete phases with per-phase animation curves.
enum PulsePhase: CaseIterable {
case idle, grow, shrink
}
struct PulsingDot: View {
var body: some View {
PhaseAnimator(PulsePhase.allCases) { phase in
Circle()
.frame(width: 40, height: 40)
.scaleEffect(phase == .grow ? 1.4 : 1.0)
.opacity(phase == .shrink ? 0.5 : 1.0)
} animation: { phase in
switch phase {
case .idle: .easeIn(duration: 0.2)
case .grow: .spring(duration: 0.4, bounce: 0.3)
case .shrink: .easeOut(duration: 0.3)
}
}
}
}Trigger-based variant advances to the next phase on each trigger change:
PhaseAnimator(PulsePhase.allCases, trigger: tapCount) { phase in
// ...
} animation: { _ in .spring(duration: 0.4) }Animate multiple properties along independent timelines.
struct AnimValues {
var scale: Double = 1.0
var yOffset: Double = 0.0
var opacity: Double = 1.0
}
struct BounceView: View {
@State private var trigger = false
var body: some View {
Button { trigger.toggle() } label: {
Image(systemName: "star.fill")
.font(.largeTitle)
.keyframeAnimator(
initialValue: AnimValues(),
trigger: trigger
) { content, value in
content
.scaleEffect(value.scale)
.offset(y: value.yOffset)
.opacity(value.opacity)
} keyframes: { _ in
KeyframeTrack(\.scale) {
SpringKeyframe(1.5, duration: 0.3)
CubicKeyframe(1.0, duration: 0.4)
}
KeyframeTrack(\.yOffset) {
CubicKeyframe(-30, duration: 0.2)
CubicKeyframe(0, duration: 0.4)
}
KeyframeTrack(\.opacity) {
LinearKeyframe(0.6, duration: 0.15)
LinearKeyframe(1.0, duration: 0.25)
}
}
}
.buttonStyle(.plain)
}
}Keyframe types: LinearKeyframe (linear), CubicKeyframe (smooth curve),
SpringKeyframe (spring physics), MoveKeyframe (instant jump).
Use repeating: true for looping keyframe animations.
Swift 6: keyframe closures are @Sendable; capture state/env values before the modifier.
@Animatable MacroReplaces manual AnimatableData boilerplate. Attach to any type with
animatable stored properties.
@Animatable
struct WaveShape: Shape {
var frequency: Double
var amplitude: Double
var phase: Double
@AnimatableIgnored var lineWidth: CGFloat
func path(in rect: CGRect) -> Path {
// draw wave using frequency, amplitude, phase
}
}Rules:
VectorArithmetic.@AnimatableIgnored to exclude non-animatable properties.Synchronize geometry between views for shared-element animations.
struct HeroView: View {
@Namespace private var heroSpace
@State private var isExpanded = false
var body: some View {
Group {
if isExpanded {
Button {
withAnimation(.spring(duration: 0.4, bounce: 0.2)) {
isExpanded = false
}
} label: {
DetailCard()
.matchedGeometryEffect(id: "card", in: heroSpace)
}
} else {
Button {
withAnimation(.spring(duration: 0.4, bounce: 0.2)) {
isExpanded = true
}
} label: {
ThumbnailCard()
.matchedGeometryEffect(id: "card", in: heroSpace)
}
}
}
.buttonStyle(.plain)
}
}Exactly one source view per ID should be visible; otherwise results are undefined.
Pair matchedTransitionSource on the source view with
.navigationTransition(.zoom(...)) on the destination.
struct GalleryView: View {
@Namespace private var zoomSpace
let items: [GalleryItem]
var body: some View {
NavigationStack {
ScrollView {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 100))]) {
ForEach(items) { item in
NavigationLink {
GalleryDetail(item: item)
.navigationTransition(
.zoom(sourceID: item.id, in: zoomSpace)
)
} label: {
ItemThumbnail(item: item)
.matchedTransitionSource(
id: item.id, in: zoomSpace
)
}
}
}
}
}
}
}Apply .navigationTransition on the destination view, not on inner containers.
Control how views animate on insertion and removal.
if showBanner {
BannerView()
.transition(.move(edge: .top).combined(with: .opacity))
}Built-in types: .opacity, .slide, .scale, .scale(_:anchor:),
.move(edge:), .push(from:), .offset(x:y:), .identity,
.blurReplace, .blurReplace(_:), .symbolEffect,
.symbolEffect(_:options:).
Asymmetric transitions:
.transition(.asymmetric(
insertion: .push(from: .bottom),
removal: .opacity
))Animate in-place content changes without insertion/removal.
Text("\(score)")
.contentTransition(.numericText(countsDown: false))
.animation(.snappy, value: score)
// For SF Symbols
Image(systemName: isMuted ? "speaker.slash" : "speaker.wave.3")
.contentTransition(.symbolEffect(.replace.downUp))Types: .identity, .interpolate, .opacity,
.numericText(countsDown:), .numericText(value:), .symbolEffect.
Animate SF Symbols with semantic effects. .bounce, .pulse, .variableColor,
.scale, .appear, .disappear, and .replace are iOS 17+; .breathe,
.rotate, and .wiggle require iOS 18+.
// Discrete (triggers on value change)
Image(systemName: "bell.fill").symbolEffect(.bounce, value: notificationCount)
// iOS 18+
Image(systemName: "arrow.clockwise")
.symbolEffect(.wiggle.clockwise, value: refreshCount)
// Indefinite (active while condition holds)
Image(systemName: "wifi").symbolEffect(.pulse, isActive: isSearching)
// iOS 18+
Image(systemName: "mic.fill")
.symbolEffect(.breathe, isActive: isRecording)
// Variable color with chaining
Image(systemName: "speaker.wave.3.fill")
.symbolEffect(
.variableColor.iterative.reversing.dimInactiveLayers,
options: .repeating,
isActive: isPlaying
)Availability: iOS 17+ for .bounce, .pulse, .variableColor, .scale,
.appear, .disappear, .replace; iOS 18+ for .breathe, .rotate,
.wiggle.
Scope: .byLayer, .wholeSymbol. Direction varies per effect.
Control how SF Symbol layers are colored with .symbolRenderingMode(_:).
| Mode | Effect | When to use |
|---|---|---|
.monochrome | Single color applied uniformly (default) | Toolbars, simple icons matching text |
.hierarchical | Single color with opacity layers for depth | Subtle depth without multiple colors |
.multicolor | System-defined fixed colors per layer | Weather, file types — Apple's intended palette |
.palette | Custom colors per layer via .foregroundStyle | Brand colors, custom multi-color icons |
// Hierarchical — single tint, opacity layers for depth
Image(systemName: "speaker.wave.3.fill")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.blue)
// Palette — custom color per layer
Image(systemName: "person.crop.circle.badge.plus")
.symbolRenderingMode(.palette)
.foregroundStyle(.blue, .green)
// Multicolor — system-defined colors
Image(systemName: "cloud.sun.rain.fill")
.symbolRenderingMode(.multicolor)Variable symbols: use Image(systemName:variableValue:) (iOS 16+) for percentage fill. Use .symbolVariableValueMode(_:) (iOS 26+) to choose .draw or .color.
Image(systemName: "wifi", variableValue: signalStrength) // 0.0...1.0
.symbolVariableValueMode(.draw) // iOS 26+Docs: SymbolRenderingMode · symbolRenderingMode(_:) · Image(systemName:variableValue:) · symbolVariableValueMode(_:)
.animation(_:) when you need precise scope// TOO BROAD — applies when the view changes
.animation(.easeIn)
.animation(.easeIn, value: isVisible) // CORRECT: value-bound
// CORRECT — scope animation to selected modifiers
.animation(.easeIn) { content in
content.opacity(isVisible ? 1.0 : 0.0)
}
withAnimation(.easeIn) { isVisible.toggle() } // CORRECT: own mutationkeyframeAnimator / PhaseAnimator content closures run every frame. Precompute expensive values, animate only visual properties, and capture state/env values before @Sendable keyframe closures.
For symbols, remove inherited effects; gate larger motion with reduceMotion ? .none : animation.
@Environment(\.accessibilityReduceMotion) private var reduceMotion
Image(systemName: "wifi").symbolEffect(.pulse, isActive: isSearching).symbolEffectsRemoved(reduceMotion)Only one source view per ID should be visible at a time. Multiple visible sources with the same ID cause undefined layout.
// WRONG
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { withAnimation { isVisible = true } }
// CORRECT
withAnimation(.spring.delay(0.5)) { isVisible = true }// WRONG — no animation, content transition has no effect
Text("\(count)").contentTransition(.numericText(countsDown: true))
// CORRECT — pair with animation
Text("\(count)")
.contentTransition(.numericText(countsDown: true))
.animation(.snappy, value: count)Apply .navigationTransition(.zoom(sourceID:in:)) on the outermost destination view, not inside a container.
withAnimation wraps the state change; implicit animation uses .animation(_:body:) for selective modifier scope or .animation(_:value:) with an explicit valuematchedGeometryEffect has exactly one source per ID; zoom uses matching id/namespace@Animatable macro used when synthesis fits; manual animatableData kept only when custom packing is cleareraccessibilityReduceMotion checked; no DispatchQueue/UIView.animate.transition(); contentTransition is paired with animation and uses the narrowest implicit animation scope that fits.tessl-plugin
skills
accessorysetupkit
references
activitykit
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adattributionkit
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alarmkit
references
app-clips
app-intents
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app-store-optimization
app-store-review
apple-on-device-ai
appmigrationkit
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audioaccessorykit
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authentication
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avkit
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background-processing
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browserenginekit
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callkit
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carplay
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cloudkit
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contacts-framework
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core-bluetooth
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core-data
core-motion
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core-nfc
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coreml
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cryptokit
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cryptotokenkit
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debugging-instruments
device-integrity
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dockkit
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energykit
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eventkit
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financekit
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focus-engine
gamekit
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healthkit
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homekit
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ios-accessibility
ios-localization
ios-networking
ios-simulator
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mapkit
metrickit
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musickit
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natural-language
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paperkit
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passkit
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pdfkit
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pencilkit
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permissionkit
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photokit
push-notifications
realitykit
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relevancekit
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scenekit
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sensorkit
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speech-recognition
references
spritekit
references
storekit
swift-api-design-guidelines
swift-architecture
swift-charts
references
swift-codable
swift-concurrency
swift-formatstyle
swift-language
swift-security
references
swift-testing
swiftdata
swiftlint
swiftui-animation
swiftui-gestures
references
swiftui-layout-components
swiftui-liquid-glass
references
swiftui-patterns
swiftui-performance
swiftui-uikit-interop
swiftui-webkit
tabletopkit
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tipkit
references
vision-framework
weatherkit
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widgetkit
references