Agent skills for iOS, iPadOS, Swift, SwiftUI, and modern Apple framework development.
90
90%
Does it follow best practices?
Impact
—
Average score across 248 eval scenarios
Advisory
Suggest reviewing before use
Use TipKit for small, contextual feature-discovery moments: inline tips, popover tips, rule-gated education, and lightweight coach marks. Keep generic SwiftUI architecture, navigation, layout, and long first-run onboarding flows in their sibling skills unless TipKit presentation is the core issue.
TipKit's core Tip, TipView, popoverTip, rules, events, options, and
testing overrides are available on iOS 17+, iPadOS 17+, macOS 14+, tvOS 17+,
watchOS 10+, and visionOS 1+.
Gate newer APIs explicitly:
| API | Availability | Use |
|---|---|---|
TipGroup | iOS 18+ | Defaults to .firstAvailable; use .ordered only for sequences where later tips wait for earlier invalidation. |
.cloudKitContainer(...) | iOS 18+ | Sync tip state, parameters, events, and display counts across devices. |
MaxDisplayDuration | iOS 18+ | Automatically invalidate after cumulative display time. |
resetEligibility() | iOS 26+ | Make a previously invalidated tip eligible again without resetting the datastore. |
Call Tips.configure(_:) once during app initialization, before any tip can
display. Do not configure TipKit from a view's onAppear or .task.
import SwiftUI
import TipKit
@main
struct MyApp: App {
init() {
do {
try Tips.configure([
.datastoreLocation(.applicationDefault),
.displayFrequency(.daily)
])
} catch {
assertionFailure("TipKit configuration failed: \(error)")
}
}
var body: some Scene {
WindowGroup { ContentView() }
}
}Use .datastoreLocation(.groupContainer(identifier:)) only when an app and
extension or app-group members intentionally share tip state. Keep option
settings consistent across app-group members because TipKit persists option
state with the tip record.
Use CloudKit sync only on iOS 18+ and later. Enable iCloud + CloudKit and Background Modes > Remote notifications, then pass a container:
try Tips.configure([
.cloudKitContainer(.named("iCloud.com.example.app.tips"))
])Prefer a dedicated container with a .tips suffix. .automatic uses the first
entitled .tips container when present, then falls back to the primary
container.
Tips are small, transient help. Use them for features people can understand and try in a few simple steps. If the flow needs a long explanation, multiple screens, or critical safety/error information, use a tutorial, alert, inline warning, or onboarding flow instead.
Follow HIG-aligned defaults:
Tip conforms to Identifiable and Sendable. Provide title at minimum;
add message, image, actions, rules, options, and id only when they
improve the feature-discovery moment.
import TipKit
struct FavoriteTip: Tip {
var title: Text { Text("Save to Favorites") }
var message: Text? { Text("Tap the heart to keep items for quick access.") }
var image: Image? { Image(systemName: "heart.fill") }
}By default, TipKit uses the tip type name as id. Override id for reusable
tips whose persisted state should vary by content:
struct NewItemTip: Tip {
let itemID: Item.ID
var id: String { "NewItemTip-\(itemID)" }
var title: Text { Text("New Item Available") }
}Use stable, concrete identifiers. Do not derive IDs from transient copy or unstable ordering.
Use TipView for inline tips:
let favoriteTip = FavoriteTip()
VStack {
TipView(favoriteTip, arrowEdge: .bottom)
ItemListView()
}Use .popoverTip when the tip should point to a control:
Button {
toggleFavorite()
favoriteTip.invalidate(reason: .actionPerformed)
} label: {
Image(systemName: "heart")
}
.popoverTip(favoriteTip, arrowEdge: .top)Rules are ANDed together. A tip becomes eligible only when every rule passes.
Use @Parameter for persisted app state:
struct FavoriteTip: Tip {
@Parameter static var hasSeenList = false
var title: Text { Text("Save to Favorites") }
var rules: [Rule] {
#Rule(Self.$hasSeenList) { $0 == true }
}
}Use Tips.Event for repeated user actions. TipKit queries the most recent 1000
donations by default, so keep event rules bounded and intentional.
struct ShortcutTip: Tip {
static let manualSaveEvent = Tips.Event(id: "manualSave")
var title: Text { Text("Save Faster") }
var rules: [Rule] {
#Rule(Self.manualSaveEvent) {
$0.donations.donatedWithin(.week).count >= 3
}
}
}
ShortcutTip.manualSaveEvent.sendDonation()For richer event rules, define Tips.Event<DonationInfo> where
DonationInfo: Codable, Sendable. Keep donation payloads small.
Group related event definitions in a shared namespace when several tips use the same events; event IDs are the persistence boundary, so collisions can create confusing eligibility.
Use options sparingly; frequency and invalidation rules are part of the tip's persisted behavior.
struct DailyTip: Tip {
var title: Text { Text("Try Filters") }
var options: [any TipOption] {
MaxDisplayCount(3)
IgnoresDisplayFrequency(false)
}
}MaxDisplayDuration is iOS 18+. It counts cumulative display time and has a
minimum continuous display duration before automatic invalidation can occur.
Do not use it as a replacement for explicit invalidate(reason:) when the app
knows the taught action or ordered step is complete.
Call invalidate(reason:) when the user performs the discovered action or the
tip is no longer relevant. Invalidation is permanent until the datastore is
reset or, on iOS 26+, the specific tip calls await resetEligibility().
favoriteTip.invalidate(reason: .actionPerformed)Use .tipClosed for explicit dismissal and .displayCountExceeded or
.displayDurationExceeded only when describing automatic invalidation outcomes.
Add Action buttons when the user needs a direct route to settings, more
information, or a setup flow.
struct FeatureTip: Tip {
var title: Text { Text("Try the New Editor") }
var actions: [Action] {
Action(id: "open-editor", title: "Open Editor")
Action(id: "learn-more", title: "Learn More")
}
}
TipView(FeatureTip()) { action in
switch action.id {
case "open-editor":
openEditor()
case "learn-more":
showHelp()
default:
break
}
}For custom appearance, prefer TipViewStyle.Configuration values over reading
directly from a concrete tip instance. That preserves labels, handlers, and
modifiers applied to the TipView.
struct CompactTipStyle: TipViewStyle {
func makeBody(configuration: Configuration) -> some View {
HStack(alignment: .top) {
configuration.image?
VStack(alignment: .leading) {
configuration.title?
configuration.message?
ForEach(configuration.actions) { action in
Button(action: action.handler) {
action.label()
}
}
}
}
.padding()
}
}TipGroup is iOS 18+. Store groups in SwiftUI state so the observable group
object persists across view updates. In every review of a TipGroup(.ordered)
plan, explicitly distinguish the default priority from ordered sequences:
TipGroup defaults to .firstAvailable, and TipGroup(.ordered) is required
when each later tip must wait for all previous tips to be invalidated.
struct OnboardingView: View {
@State private var tips = TipGroup(.ordered) {
WelcomeTip()
SearchTip()
FilterTip()
}
var body: some View {
VStack {
TipView(tips.currentTip)
ContentView()
}
}
}TipGroup defaults to .firstAvailable, which shows the first eligible tip in
the group. Use .ordered only for true sequences, and invalidate each taught
step when the user completes it so the next ordered tip can advance.
MaxDisplayDuration can cap display time, but it is not the sequencing
mechanism for an ordered group. Cast currentTip when the same group spans
multiple controls:
Button("Search") { openSearch() }
.popoverTip(tips.currentTip as? SearchTip)Use testing overrides only in debug/test code, and apply them before
Tips.configure(_:).
#if DEBUG
if ProcessInfo.processInfo.arguments.contains("--reset-tips") {
try? Tips.resetDatastore()
}
if ProcessInfo.processInfo.arguments.contains("--show-all-tips") {
Tips.showAllTipsForTesting()
}
#endif
try Tips.configure()Built-in launch arguments are also available:
-com.apple.TipKit.ResetDatastore 1-com.apple.TipKit.ShowAllTips 1-com.apple.TipKit.ShowTips TipTypeA,TipTypeB-com.apple.TipKit.HideAllTips 1Testing override precedence is specific show, specific hide, show all, then hide
all. Tips.resetDatastore() must run before Tips.configure(_:).
Configure during app initialization. View-level configuration can race with tip display and can also hit datastore-already-configured errors.
Gate TipGroup, CloudKit sync, and MaxDisplayDuration. Provide iOS 17
fallbacks with parameters/events only when the app still supports iOS 17.
When the plan mentions TipGroup(.ordered), also call out that plain
TipGroup defaults to .firstAvailable. Use this explicit review wording:
"Plain TipGroup defaults to .firstAvailable; TipGroup(.ordered) is the
iOS 18+ sequence mode where later tips wait for earlier invalidation."
Tips are dismissible and educational. Use alerts, confirmations, inline warnings, or blocking UI for safety, errors, data loss, and required steps.
showAllTipsForTesting() and related overrides bypass rules and frequency
limits. Keep them behind #if DEBUG, test scheme arguments, or UI-test-only
launch arguments.
Tip IDs own persistence. If a reusable tip's ID changes unexpectedly, users can see duplicate or stale education.
Tips.configure(_:) runs once during app initialization before tips display.Tips.resetDatastore() runs only before configuration and only for tests/debug.id with stable content-derived values.TipGroup is stored in @State; reviews call out the default .firstAvailable priority and use .ordered only for true sequences with explicit invalidation, not MaxDisplayDuration as the sequencing mechanism.configuration values and call action.label().Tips.configure(_:): https://sosumi.ai/documentation/tipkit/tips/configure(_:)TipGroup: https://sosumi.ai/documentation/tipkit/tipgroup.tessl-plugin
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