Agent skills for iOS, iPadOS, Swift, SwiftUI, and modern Apple framework development.
90
90%
Does it follow best practices?
Impact
—
Average score across 248 eval scenarios
Advisory
Suggest reviewing before use
Platform-specific focus behaviors beyond the common SwiftUI and UIKit patterns covered in the main SKILL.md.
tvOS uses a geometric focus model: the focus engine evaluates the spatial positions of focusable items and moves focus in the direction the user swipes on the Siri Remote.
UIFocusEnvironment.preferredFocusEnvironments determines the preferred
destination when focus enters a container.UIFocusUpdateContext provides previouslyFocusedItem, nextFocusedItem,
focusHeading, and animationCoordinator.override func collectionView(
_ collectionView: UICollectionView,
canFocusItemAt indexPath: IndexPath
) -> Bool {
// Prevent focus on disabled cells
let item = dataSource.itemIdentifier(for: indexPath)
return item?.isEnabled ?? false
}
override func collectionView(
_ collectionView: UICollectionView,
didUpdateFocusIn context: UIFocusUpdateContext,
with coordinator: UIFocusAnimationCoordinator
) {
coordinator.addCoordinatedFocusingAnimations { _ in
context.nextFocusedView?.transform = CGAffineTransform(scaleX: 1.1, y: 1.1)
} completion: {}
coordinator.addCoordinatedUnfocusingAnimations { _ in
context.previouslyFocusedView?.transform = .identity
} completion: {}
}focusSection() (tvOS 15+) groups focusable children in SwiftUI so the focus
engine treats them as a navigable region:
HStack {
VStack {
ForEach(sidebarItems) { item in
Button(item.title) { select(item) }
}
}
.focusSection()
LazyVGrid(columns: columns) {
ForEach(gridItems) { item in
CardView(item: item)
}
}
.focusSection()
}Without focusSection(), swiping right from the sidebar might land on a grid
item at the wrong vertical position.
watchOS uses the Digital Crown as its primary navigation input alongside
touch. SwiftUI provides digitalCrownRotation(_:) to track crown input.
Docs: digitalCrownRotation
struct CrownScrollView: View {
@State private var offset: Double = 0
var body: some View {
ScrollView {
VStack {
ForEach(items) { item in
ItemRow(item: item)
}
}
}
.digitalCrownRotation($offset, from: 0, through: 100)
}
}Focus on watchOS is simpler than tvOS — most views are linearly scrollable and focus is implicit via the crown/scroll position.
visionOS supports the focus system for connected input devices such as keyboards and game controllers. When a person looks at, directly touches, or points at a virtual object, the system uses hover feedback, not focus, to show the interaction target. Keep these paths separate: focus is for keyboard/game-controller navigation, while gaze, direct touch, hand input, and pointer input use hover effects and gestures.
All interactive elements get automatic hover effects in visionOS. Customize
with .hoverEffect(_:):
Button("Action") { }
.hoverEffect(.highlight) // Default for buttons
.hoverEffect(.lift) // Raises the elementIn RealityKit scenes, use InputTargetComponent, HoverEffectComponent, and
a CollisionComponent to make entities receive system input and show hover
feedback:
let entity = ModelEntity(mesh: .generateBox(size: 0.1))
entity.components.set(InputTargetComponent())
entity.components.set(HoverEffectComponent())
entity.components.set(CollisionComponent(shapes: [.generateBox(size: [0.1, 0.1, 0.1])]))HoverEffectComponent is visual feedback for gaze, direct touch, or pointer
hover. It is not a callback mechanism, does not move SwiftUI @FocusState, and
does not make an entity part of the focus system.
Do not expand this skill into VoiceOver, Switch Control, Voice Control, or
accessibility focus ordering. Mention that those details belong in the
ios-accessibility skill, then keep this reference focused on keyboard,
game-controller, hover, and RealityKit input-target behavior.
UIKit-based macOS Catalyst apps and AppKit apps use the key view loop to
determine Tab order. NSView.nextKeyView chains views together.
SwiftUI on macOS uses @FocusState identically to iOS, with Tab moving
focus between fields by default.
// AppKit: make a custom view focusable
class CustomControl: NSView {
override var acceptsFirstResponder: Bool { true }
override var canBecomeKeyView: Bool { true }
override func becomeFirstResponder() -> Bool {
needsDisplay = true
return true
}
override func resignFirstResponder() -> Bool {
needsDisplay = true
return true
}
}macOS Full Keyboard Access (System Settings → Keyboard → Keyboard Navigation) enables Tab focus on all controls, not just text fields. Test your app with this setting enabled.
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