github.com/zjunlp/SkillNet
| Skill | Added | Review |
|---|---|---|
scienceworld-circuit-builder experiments/src/skills/scienceworld/scienceworld-circuit-builder/SKILL.md This skill constructs a simple electrical circuit by connecting components like batteries, wires, and light bulbs. Use when the agent needs to test electrical conductivity or create a functional circuit for an experiment. The input is a set of available components, and the output is a fully connected circuit ready for activation. | 71 71 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-circuit-connector experiments/src/skills/scienceworld/scienceworld-circuit-connector/SKILL.md This skill connects two electrical components (e.g., wires, batteries, devices) by their terminals to build or modify a circuit. Use when constructing electrical setups for testing, such as conductivity checks or device activation. The input includes two component identifiers and their connection points, and the output is an established electrical connection. | 73 73 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-conditional-box-placer experiments/src/skills/scienceworld/scienceworld-conditional-box-placer/SKILL.md Moves an object to one of two destination containers based on a numeric threshold check. Trigger after a measurement (e.g., temperature) is taken. Place object in 'green' box if value > threshold, or 'blue' box if value < threshold. | 62 62 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-conditional-focus-executor experiments/src/skills/scienceworld/scienceworld-conditional-focus-executor/SKILL.md Executes a 'focus on OBJ' action on a specific object based on the outcome of a prior conditional evaluation. Use when you have a measurement result and task instructions specify focusing on different objects (e.g., colored boxes) depending on whether the result meets a threshold. | 70 70 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-conditional-placer experiments/src/skills/scienceworld/scienceworld-conditional-placer/SKILL.md Places an object into one of several designated containers based on a measured condition, such as a temperature threshold. Use this skill when you have completed a measurement or assessment and the task requires sorting or storing the object into one of multiple containers according to a rule (e.g., "if temperature > X, place in container A; otherwise container B"). | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-conductivity-tester experiments/src/skills/scienceworld/scienceworld-conductivity-tester/SKILL.md Determines if an object is electrically conductive by integrating it into a circuit and observing a light bulb. Triggered when classifying an object based on conductivity. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-container-inspector experiments/src/skills/scienceworld/scienceworld-container-inspector/SKILL.md Inspects the contents of a container or device using the 'look at' action. Use this skill when you need to verify what is inside a container (e.g., checking if lead is in the blast furnace), monitor the state of contents (e.g., solid vs. liquid phase changes), or confirm that a placement or process step succeeded. Returns a detailed list of contents and their states for process monitoring. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-container-item-retriever experiments/src/skills/scienceworld/scienceworld-container-item-retriever/SKILL.md This skill retrieves a specified item from a container by using the 'pick up' action. It should be triggered when the agent has identified a needed item inside an open container (e.g., a jar, box, or hive) and must transfer it to inventory for later use. The skill handles the object transfer, assuming the container is already accessible, and outputs confirmation that the item is now in the agent's inventory. | 65 65 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-container-relocator experiments/src/skills/scienceworld/scienceworld-container-relocator/SKILL.md Moves an object from inventory to a specified container in a target room. Use when the task requires placing an item into a particular receptacle (e.g., 'move it to the orange box'). | 60 60 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-container-transfer experiments/src/skills/scienceworld/scienceworld-container-transfer/SKILL.md Moves a substance or object from one container to another (e.g., moving lead to a metal pot). Use this skill when you need to prepare materials for processing, such as transferring a substance into a heat-resistant container before heating, or reorganizing materials between vessels for mixing or measurement. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-device-activator experiments/src/skills/scienceworld/scienceworld-device-activator/SKILL.md Activates a device (e.g., blast furnace, stove) to initiate a process like heating. Use this skill when you have placed materials inside a device and need to start its operation. Takes a device name as input and outputs a confirmation of activation, enabling tasks that require energy input or material processing to progress. | 64 64 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-environment-isolation experiments/src/skills/scienceworld/scienceworld-environment-isolation/SKILL.md Use when you need to isolate a space (like a greenhouse) by closing doors or openings to create a contained environment. Trigger before starting pollination, temperature-sensitive experiments, or other environmental-sensitive tasks that require controlled conditions. Modifies room connectivity to optimize conditions for specific processes. | 66 66 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-environment-scanner experiments/src/skills/scienceworld/scienceworld-environment-scanner/SKILL.md This skill performs an initial observation of the current location to identify available objects, containers, and connections to other rooms. Use this when starting a new task in ScienceWorld to gather situational awareness, especially when the agent needs to understand its surroundings before taking action. It outputs a detailed room description, listing visible items and accessible doors. | 68 68 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-growth-focuser experiments/src/skills/scienceworld/scienceworld-growth-focuser/SKILL.md Use when you have planted a seed or need to track a plant's growth stage (sprouting, flowering, reproduction). Applies the 'focus on' action to a specific plant or biological entity to signal intent and monitor its development. Trigger after planting or when you need to observe life cycle progression in the ScienceWorld environment. | 65 65 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-heating-apparatus-setup experiments/src/skills/scienceworld/scienceworld-heating-apparatus-setup/SKILL.md This skill positions a container with a substance onto a heating device (stove, oven) and activates the device. It should be triggered when a task requires melting, boiling, or heating a substance. The skill moves the prepared container to the heating element and turns it on. | 60 60 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-instruction-reader experiments/src/skills/scienceworld/scienceworld-instruction-reader/SKILL.md Reads a recipe or note from the inventory using the 'read' action and extracts key information. Use this skill when you have acquired a recipe, note, or readable document in your inventory and need to extract explicit instructions, ingredient lists, or procedural steps before executing a task. | 70 70 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-inventory-focus experiments/src/skills/scienceworld/scienceworld-inventory-focus/SKILL.md Use when the agent needs to confirm and prepare a specific inventory item before using it in an experiment or task step. This "focus on [ITEM] in inventory" action verifies the correct item has been collected and signals intent, ensuring operational readiness for subsequent actions like measurement, combination, or placement. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-inventory-manager experiments/src/skills/scienceworld/scienceworld-inventory-manager/SKILL.md Handles picking up objects from the environment into the agent's inventory or moving them out to containers. Use this skill when you need to acquire an object for later use (pick up) or place an object into a specific container as part of a task requirement (move). Takes an object name and location as input and confirms the transfer to or from inventory. | 70 70 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-item-fetcher experiments/src/skills/scienceworld/scienceworld-item-fetcher/SKILL.md Picks up a specified object from the environment and moves it into the agent's inventory. Use this skill when you identify a required tool or material (e.g., thermometer, metal pot) that needs to be collected for later use in an experiment or task. Takes an object name as input and confirms the item's transfer to inventory. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 | |
scienceworld-liquid-filler experiments/src/skills/scienceworld/scienceworld-liquid-filler/SKILL.md This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 358ec82 |