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SkillNet

github.com/zjunlp/SkillNet

Skill

Added

Review

scienceworld-object-selector

experiments/src/skills/scienceworld/scienceworld-object-selector/SKILL.md

Use when the agent needs to choose a specific object from multiple candidates in the environment based on task criteria such as object type (non-living thing, electrical component, container), properties, or category. This skill surveys visible objects with "look around", evaluates each against the task requirements, selects the most suitable candidate, and signals intent with "focus on [OBJECT]".

77

scienceworld-object-retriever

experiments/src/skills/scienceworld/scienceworld-object-retriever/SKILL.md

Acquires a specified object by moving it from the environment into the agent's inventory using 'pick up OBJ'. Use this skill when a task requires an object to be manipulated, tested, or transported and it is not yet in your inventory. Makes the object available for further actions like testing, measuring, or placing.

64

scienceworld-object-placer

experiments/src/skills/scienceworld/scienceworld-object-placer/SKILL.md

Moves a specified object from the environment or inventory into a target container based on a classification decision. Use this skill when a task requires sorting or storing an object in a specific location after an assessment (e.g., placing a conductive object in the blue box or a non-conductive object in the orange box).

75

scienceworld-object-locator

experiments/src/skills/scienceworld/scienceworld-object-locator/SKILL.md

Searches for a specific target object across multiple rooms by systematically teleporting to likely locations and examining each room. Use this skill when you need to find an object whose exact location is unknown. Iterates through candidate rooms using teleport and look around, checks for the object, and continues until found, returning the object's location.

63

scienceworld-object-focuser

experiments/src/skills/scienceworld/scienceworld-object-focuser/SKILL.md

This skill selects and focuses on a specific object to signal task intent or prepare it for manipulation. Use when you have identified a target object that meets task criteria (e.g., a living thing) and need to formally select it before performing actions like moving or using the object in ScienceWorld tasks. The skill uses the 'focus on OBJ' action, taking the object name as input.

72

scienceworld-object-classifier

experiments/src/skills/scienceworld/scienceworld-object-classifier/SKILL.md

Moves a tested or examined object into a designated container (e.g., a specific colored box) based on a determined property. Use when you have completed a test or inspection and need to fulfill a classification or sorting subtask. It takes the object and target container as inputs and performs the move action.

69

scienceworld-mixture-creator

experiments/src/skills/scienceworld/scienceworld-mixture-creator/SKILL.md

This skill chemically mixes the contents of a container using the 'mix' action. Use when all required ingredients (e.g., sodium chloride and water) are present inside a container and the agent needs to combine them to produce a new substance. The skill performs the mixing operation and outputs the resulting product, completing the synthesis step of the task.

72

scienceworld-measurement-taker

experiments/src/skills/scienceworld/scienceworld-measurement-taker/SKILL.md

Use when the agent needs to measure a quantitative property (temperature, weight, pH) of a target object or substance using a measurement tool. This skill covers acquiring the tool, preparing both tool and target with focus actions, executing the measurement via "use [TOOL] on [TARGET]", and interpreting the resulting value for conditional decisions such as classification or placement.

73

scienceworld-material-classifier

experiments/src/skills/scienceworld/scienceworld-material-classifier/SKILL.md

This skill makes a determination about a material's property (e.g., conductivity) based on environmental cues or domain knowledge when direct testing fails. Trigger it when experimental actions are invalid or unavailable, requiring a logical inference. It uses observed object properties and common-sense reasoning to classify the material and decide its final disposition.

72

scienceworld-living-entity-identifier

experiments/src/skills/scienceworld/scienceworld-living-entity-identifier/SKILL.md

Analyzes room observations to identify potential living things (e.g., eggs, plants, animals) among listed objects. Use this skill when a task involves finding, focusing on, or interacting with a living thing, biological entity, or organism. Processes observation text, flags candidate living items based on domain knowledge, and outputs a focused target for subsequent actions like focus on or pick up.

73

scienceworld-liquid-source-finder

experiments/src/skills/scienceworld/scienceworld-liquid-source-find/SKILL.md

This skill searches rooms for a liquid source (e.g., sink, toilet, jug) by sequentially surveying different locations. It should be triggered when the task requires obtaining a liquid (like water) and the agent does not have immediate access to it. The skill involves teleporting to candidate rooms, looking around, and identifying potential sources, guiding the agent toward the nearest available liquid.

77

scienceworld-liquid-pourer

experiments/src/skills/scienceworld/scienceworld-liquid-pourer/SKILL.md

Transfers the contents of a source liquid container into a target container for mixing or preparation. Use this skill when you need to combine multiple substances (such as paints or chemicals) into a single vessel, or when a liquid must be moved from one container to another before processing.

75

scienceworld-liquid-filler

experiments/src/skills/scienceworld/scienceworld-liquid-filler/SKILL.md

This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use.

75

scienceworld-item-fetcher

experiments/src/skills/scienceworld/scienceworld-item-fetcher/SKILL.md

Picks up a specified object from the environment and moves it into the agent's inventory. Use this skill when you identify a required tool or material (e.g., thermometer, metal pot) that needs to be collected for later use in an experiment or task. Takes an object name as input and confirms the item's transfer to inventory.

72

scienceworld-inventory-manager

experiments/src/skills/scienceworld/scienceworld-inventory-manager/SKILL.md

Handles picking up objects from the environment into the agent's inventory or moving them out to containers. Use this skill when you need to acquire an object for later use (pick up) or place an object into a specific container as part of a task requirement (move). Takes an object name and location as input and confirms the transfer to or from inventory.

70

scienceworld-inventory-focus

experiments/src/skills/scienceworld/scienceworld-inventory-focus/SKILL.md

Use when the agent needs to confirm and prepare a specific inventory item before using it in an experiment or task step. This "focus on [ITEM] in inventory" action verifies the correct item has been collected and signals intent, ensuring operational readiness for subsequent actions like measurement, combination, or placement.

72

scienceworld-instruction-reader

experiments/src/skills/scienceworld/scienceworld-instruction-reader/SKILL.md

Reads a recipe or note from the inventory using the 'read' action and extracts key information. Use this skill when you have acquired a recipe, note, or readable document in your inventory and need to extract explicit instructions, ingredient lists, or procedural steps before executing a task.

68

scienceworld-heating-apparatus-setup

experiments/src/skills/scienceworld/scienceworld-heating-apparatus-setup/SKILL.md

This skill positions a container with a substance onto a heating device (stove, oven) and activates the device. It should be triggered when a task requires melting, boiling, or heating a substance. The skill moves the prepared container to the heating element and turns it on.

65

scienceworld-growth-focuser

experiments/src/skills/scienceworld/scienceworld-growth-focuser/SKILL.md

Use when you have planted a seed or need to track a plant's growth stage (sprouting, flowering, reproduction). Applies the 'focus on' action to a specific plant or biological entity to signal intent and monitor its development. Trigger after planting or when you need to observe life cycle progression in the ScienceWorld environment.

66

scienceworld-environment-scanner

experiments/src/skills/scienceworld/scienceworld-environment-scanner/SKILL.md

This skill performs an initial observation of the current location to identify available objects, containers, and connections to other rooms. Use this when starting a new task in ScienceWorld to gather situational awareness, especially when the agent needs to understand its surroundings before taking action. It outputs a detailed room description, listing visible items and accessible doors.

64

scienceworld-environment-isolation

experiments/src/skills/scienceworld/scienceworld-environment-isolation/SKILL.md

Use when you need to isolate a space (like a greenhouse) by closing doors or openings to create a contained environment. Trigger before starting pollination, temperature-sensitive experiments, or other environmental-sensitive tasks that require controlled conditions. Modifies room connectivity to optimize conditions for specific processes.

70

scienceworld-device-activator

experiments/src/skills/scienceworld/scienceworld-device-activator/SKILL.md

Activates a device (e.g., blast furnace, stove) to initiate a process like heating. Use this skill when you have placed materials inside a device and need to start its operation. Takes a device name as input and outputs a confirmation of activation, enabling tasks that require energy input or material processing to progress.

69

controlled-waiting

experiments/src/skills/scienceworld/scienceworld-controlled-waiting/SKILL.md

Executes timed waiting using 'wait' or 'wait1' actions to advance the simulation clock. Use when a time-dependent process like plant growth, chemical reaction, or mechanical cycle must progress before you can continue the task.

76

scienceworld-container-transfer

experiments/src/skills/scienceworld/scienceworld-container-transfer/SKILL.md

Moves a substance or object from one container to another (e.g., moving lead to a metal pot). Use this skill when you need to prepare materials for processing, such as transferring a substance into a heat-resistant container before heating, or reorganizing materials between vessels for mixing or measurement.

75

scienceworld-container-relocator

experiments/src/skills/scienceworld/scienceworld-container-relocator/SKILL.md

Moves an object from inventory to a specified container in a target room. Use when the task requires placing an item into a particular receptacle (e.g., 'move it to the orange box').

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