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Skills

github.com/MengTo/Skills

SkillAddedReview
staggered-word-reveal

agent-skills/web-design/staggered-word-reveal/SKILL.md

Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view detection.

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stitched-full-page-capture

agent-skills/codex/stitched-full-page-capture/SKILL.md

Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show a tiny content strip, disagree with a working scroll video, or when article evidence/section crops must be derived from a trustworthy full-page image.

75

tailwindcss

agent-skills/web-design/tailwindcss/SKILL.md

Use when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.

64

tech-green-dark-mode-modern

agent-skills/web-design/tech-green-dark-mode-modern/SKILL.md

Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.

52

technical-wireframe-info-layout

agent-skills/web-design/technical-wireframe-info-layout/SKILL.md

Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.

56

test-playable-web-games

agent-skills/game-development/test-playable-web-games/SKILL.md

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

69

thinking-orbs

agent-skills/web-design/thinking-orbs/SKILL.md

Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity orb; or when implementing the library's size, theme, speed, pause, reduced-motion, and canvas behavior.

73

threejs

agent-skills/web-design/threejs/SKILL.md

Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.

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threejs-landscape

agent-skills/web-design/threejs-landscape/SKILL.md

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.

72

threejs-towers

agent-skills/web-design/threejs-towers/SKILL.md

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.

72

threejs-weather

agent-skills/web-design/threejs-weather/SKILL.md

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

74

tune-enemy-ai

agent-skills/game-development/tune-enemy-ai/SKILL.md

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

75

unicorn-studio

agent-skills/web-design/unicorn-studio/SKILL.md

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

68

unsplash-asset-images

agent-skills/media/unsplash-asset-images/SKILL.md

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

66

vantajs

agent-skills/web-design/vantajs/SKILL.md

Use when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

68

video-to-superprompt

agent-skills/codex/video-to-superprompt/SKILL.md

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

73

webgl-3d-object

agent-skills/web-design/webgl-3d-object/SKILL.md

Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.

73

webgl-landing-steering

agent-skills/web-design/webgl-landing-steering/SKILL.md

Use when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion clarity, performance, and implementation complexity.

63

webgl-laser

agent-skills/web-design/webgl-laser/SKILL.md

Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.

68

web-technique-to-skill

agent-skills/codex/web-technique-to-skill/SKILL.md

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

69