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Unity-MCP

github.com/IvanMurzak/Unity-MCP

Skill

Added

Review

gameobject-component-modify

Unity-MCP-Plugin/.claude/skills/gameobject-component-modify/SKILL.md

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

58

gameobject-component-list-all

Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all/SKILL.md

List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.

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gameobject-component-get

Unity-MCP-Plugin/.claude/skills/gameobject-component-get/SKILL.md

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first.

62

gameobject-component-destroy

Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy/SKILL.md

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

53

gameobject-component-add

Unity-MCP-Plugin/.claude/skills/gameobject-component-add/SKILL.md

Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.

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editor-selection-set

Unity-MCP-Plugin/.claude/skills/editor-selection-set/SKILL.md

Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.

61

editor-selection-get

Unity-MCP-Plugin/.claude/skills/editor-selection-get/SKILL.md

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.

67

editor-application-set-state

Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.md

Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.

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editor-application-get-state

Unity-MCP-Plugin/.claude/skills/editor-application-get-state/SKILL.md

Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.

56

console-get-logs

Unity-MCP-Plugin/.claude/skills/console-get-logs/SKILL.md

Retrieve Unity Editor logs from the MCP plugin's `LogCollector`, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

59

console-clear-logs

Unity-MCP-Plugin/.claude/skills/console-clear-logs/SKILL.md

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

75

assets-shader-list-all

Unity-MCP-Plugin/.claude/skills/assets-shader-list-all/SKILL.md

List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.

72

assets-shader-get-data

Unity-MCP-Plugin/.claude/skills/assets-shader-get-data/SKILL.md

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' with `t:Shader` or 'assets-shader-list-all' to locate the shader first.

67

assets-refresh

Unity-MCP-Plugin/.claude/skills/assets-refresh/SKILL.md

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

69

assets-prefab-save

Unity-MCP-Plugin/.claude/skills/assets-prefab-save/SKILL.md

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.

61

assets-prefab-open

Unity-MCP-Plugin/.claude/skills/assets-prefab-open/SKILL.md

Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.

62

assets-prefab-instantiate

Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate/SKILL.md

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.

69

assets-prefab-create

Unity-MCP-Plugin/.claude/skills/assets-prefab-create/SKILL.md

Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.

62

assets-prefab-close

Unity-MCP-Plugin/.claude/skills/assets-prefab-close/SKILL.md

Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.

60

assets-move

Unity-MCP-Plugin/.claude/skills/assets-move/SKILL.md

Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

56

assets-modify

Unity-MCP-Plugin/.claude/skills/assets-modify/SKILL.md

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.

60

assets-material-create

Unity-MCP-Plugin/.claude/skills/assets-material-create/SKILL.md

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`.

64

assets-get-data

Unity-MCP-Plugin/.claude/skills/assets-get-data/SKILL.md

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

58

assets-find

Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

59

assets-find-built-in

Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

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